Bestiary

Contents

Below you’ll find a small sampling of 60+ different types of humanoids and other creatures that one can encounter while traveling the planes.

A-D

  • Al-Mi’raj: A mythical, one-horned hare or rabbit.
  • Assassin: Someone skilled at stealth-based elimination.
  • Baboon: A semi-intelligent, terrestrial monkey that lives in small, alpha-lead packs and communicates via screams and shrieks.
  • Bat: A nocturnal flying mammal which often roosts in caves and comes in multiple varieties / sizes.
  • Batikoda: A semi-intelligent, winged monkey with sharp claws that lives in small packs high in trees.
  • Bloodmage: An arcane spellcaster that uses their own life force to cast spells.
  • Bugbear: A large, hairy, goblin-like creature capable of sneaking up on prey.
  • Cleric: A holy (or unholy) warrior-priest on a quest for their deity.
  • Commoner: One of the common people (artists, beggars, children, craftspeople, farmers, fishermen, housewives, scholars, slaves, etc.).
  • Corsair: A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
  • Crab, Giant: A humanoid-sized crustacean that hunts along beaches and lurk in coastal caves.
  • Dinosaur: Any of a number of bird-like lizards, often found on “lost world” planes (or dreaded jungle islands).
  • Dragon: A huge, proud, flying lizard with massive wings and the ability to spew one or more types of attack from their mouths.
  • Draugr: A frozen, desiccated, undead corpse which wields weapons of magical, energy draining ice.
  • Dread Wurm: A huge, green, scaly, worm-like creature with several stalk-like appendages which bores through the ground, surfacing only to eat.

E-K

  • Elephant: A huge mammal with great tusks and elongated trunks that lives in subtropical areas and frequently travels in herds.
  • Face Thief: An intelligent, amorphous ooze that can assume the form and personality of anyone they (or their ancestors) have devoured.
  • Fighter: Someone who earns their keep via combat.
  • Flamehound: A monstrous, intelligent, devious, fire-breathing hound, about as big as a small pony, who loves heat and often dwells near a volcano.
  • Flicker Dog: An intelligent, aloof, and often friendly wolf-like hound native to the Feywolde that hunt in packs and appear to flicker in and out of existence.
  • Gargoyle: A semi-intelligent, often grotesque creature that can fly and turn to stone.
  • Gelatinous Cube: A solitary, transparent, jelly-like creature, typically shaped as a 10’ cube, which absorbs meat and living creatures as it moves (slowly) through dungeons.
  • Ghost: A restless undead spirit, usually appearing as an incorporeal entity.
  • Ghoul: A grisly, bestial, undead humanoid with an appetite for human flesh.
  • Ghroudrru: A water-dwelling creature, 5’ in diameter, with a gaping, tooth-filled maw which emerges from a hard calcareous hemisphere-shaped shell.
  • Goblin: A tough, hairless humanoid, usually around 3’ tall, with large, pointed ears, glowing, red eyes, and leathery skin, known for being aggressive, cowardly, and dangerously inquisitive.
  • Golem: A magically-powered synthetic being that can be built from various materials.
  • Herd Mammal: One of a variety of mammals that live in large, grazing herds in the wild.
  • Horse: A four-legged herd animal with a long head, often domesticated and used for transportation or agriculture.
  • Iughrioth: An intelligent, squid-like creature with pale, gray skin, a gaping mouth filled with rows of sharp teeth, and up to a dozen whip-like tentacles.
  • Kho’pru: An intelligent, heat-loving amphibians with tentacled sphincter-mouths, clawed hands, 3 fluke-like tails, and a penchant for mind control.
  • Knight: A cavalier with a code, often found mounted and on a quest.

M-R

  • Megatherium: A giant, peaceful ground sloth.
  • Mimic: A shape-shifter that can assume the form of inanimate objects (ex: chests, statues, or doors).
  • Minotaur: Large, aggressive humanoid with a bull head and a propensity for labyrinths.
  • Mule: A horse / donkey hybrid used as a beast of burden.
  • Mummy: A preserved, undead humanoid, usually wrapped in funerary bandages, which carries a rotting disease and can paralyze onlookers with fear.
  • Mylark: A 2’ long, lamprey-like, winged snake that feeds on psychic energy and travels in large flocks.
  • Nightmare: A demonic, intelligent, flying horse with flaming hooves, burning red eyes, and nostrils that billow noxious smoke.
  • Owl Bear: A massive (8’ tall, 1500 pounds), aggressive, carnivorous bear-like creature with the features and face of an owl.
  • Oyster, Giant: A large oyster, big enough to swallow a humanoid, often found with a pearl inside.
  • Paladin: A holy (or unholy) knight on a quest for their deity.
  • Pirate: A sailor skilled in theft and piracy, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
  • Priest: A holy (or unholy) divine magic user on a mission for their deity.
  • Raknitaur: A highly intelligent, thoroughly evil magic user with a humanoid upper body attached to the legs and body of a giant spider, poisonous fangs, and a dozen eyes.
  • Rat: A furry, disease-ridden rodent with brown, grey, or black fur. Comes in multiple sizes.
  • Ravager Slime: A silver ooze-like creature, 2-3" long and part of a colony of tens-of-thousands of similar beings, which serve as both a repair and defense system for the Ravager and its lair.

S-Z

  • Scorpion, Giant: An arachnid the size of a small horse, with pincers and a tail stinger, typically found in deserts, caverns, and ancient ruins.
  • Shade: A dark, incorporeal, intelligent, malevolent living creature that looks (and moves) like a shadow.
  • Shark: A fierce, unpredictable sea predator prone to frenzying.
  • Shrulk: An intelligent, carnivorous, plantlike creature, often mistaken for a dead shrub, which grows up to 6’ tall and has the ability to twist its branches to form a humanoid body.
  • Thief: Someone skilled at stealing things.
  • Treant: An intelligent, plantlike humanoid, often mistaken for a tree, which grows up to 25’ tall, and is usually only concerned with protecting and preserving the trees and plants in their home area.
  • Treulk: An intelligent, carnivorous, plantlike humanoid, often mistaken for a dead tree, which grows up to 25’ tall, has spongy roots roots and bark, thorny branches, and blood for sap.
  • Vampire: An undead creature that survives by drinking the blood of others.
  • Warp Cat: A black, humanoid-sized, panther-like creature, native to the astral plane, with six legs and a razor-sharp tentacle growing from each front shoulder.
  • Werebeast: A humanoid infected by therianthropy, cursed to shapeshift into an animal form.
  • Watcher: A single recessed eye surrounded by dozens of small tentacles and several larger (5’ long) ones with razor-sharp tips.
  • Wight: A humanoid corpse possessed by a malevolent spirit.
  • Wizard: A magic user, often in robes, who memorizes spells from their spellbooks.
  • Wolf: A furry canine that hunts in packs and dwell in caves, mountains, or forests.
  • Wraith: An ethereal undead that appears as a pale, humanoid shape of gathered mist.
  • Wyrmette: A miniature dragon with fine scales, sharp horns, tiny pointed teeth, and a breath weapon.
  • Zombie: A decaying undead corpse.