Treulk

An intelligent, carnivorous, plantlike humanoid, often mistaken for a dead tree, which grows up to 25’ tall, has spongy roots roots and bark, thorny branches, and blood for sap.

Hit Dice 8 (36 hp)
Armor Class 16 (natural)
Movement 20’
Attacks 1 (+7) @ 2d6 (branch) or 1 (+7) @ 1d6 + hold (root)
Alignment Chaotic
Saving Throws D8 W9 P10 B10 S12 (8)
Morale 7
XP 650
  • Can make attacks at targets up to 10’ away.
  • Hostile towards fire, axes, those who carry either.
  • When encountered in a forest or jungle:
    • 50% (3-in-6) chance of having stealth / surprise (due to being mistaken for a dead tree).
    • Encounter distance is 30 yards away maximum.

Root Grasp

  • When a root attack is successful, the root wraps around the target and begins inflicting 1d6 damage automatically each round.
  • The root can be severed by dealing 4+ damage to it in a single attack.
  • The damage to the root doesn’t hurt the treulk, but it ends the grasp.