Magic Items

Below you’ll find a growing list of 90+ magic items that can be found across the multiverse.

Swords

Vozath, the Wizard’s Wail
Zyshak, Unholy Avenger
  1. Beyza, The Bandit’s Heart (+2): A finely crafted short sword capable of casting Charm Person once per day.
  2. Flaming Sword (+1): A high-quality longsword, exquisitely decorated with fire and dragon iconography, capable of bursting into flames on command.
  3. Limbcleaver, Greatsword of Sharpness (+1): An absolutely enormous broadsword etched with various arcane symbols which glow a dull purple, and with a black, bejeweled pommel.
  4. Lumye, Hope’s Defender (+4): A golden longsword, edged and crusted in diamonds, that glows when readied or attacking, and which is capable of improving its wielder’s AC.
  5. The Mangler (+5): A legendary black-and-silver short sword forged from an unknown metal and covered in strange runes.
  6. Nemesys, the Enforcer (+2): A blackened metal longsword, etched with eldritch runes that glow faintly green, which counter-attacks anyone who attacks its wielder.
  7. Ryssa, Misery’s Edge (+3): A blackened, vorpal longsword edged in diamond and inlaid with ornate, golden, arcane symbols.
  8. Sayka, Sword of Charming (+2): A finely-honed silver short sword with golden adornments and a large, glowing, purple gem in its ornate hilt which is capable of casting Charm Person.
  9. Sai’ju, Blade of Quickness (+2): A straight-edged short sword which allows its wielder to attack first in a combat round.
  10. Tyrhung, Wolf Hunter (+2): A longsword that specializes in identifying and killing werewolves.
  11. Vah’ki, Flametongue of Dulara (+1): A legendary longsword with a fire elemental bound to it.
  12. Vozath, the Wizard’s Wail (+1): A sentient longsword devoted to killing arcane spellcasters.
  13. Zyshak, Unholy Avenger (+4): A sentient, black, demonic longsword, inscribed with pulsating, blood-red runes of chaos, and obsessed with destroying the forces of Law.

Other Weapons

Judgement, Vorpal Battle Axe
Tharruum, Hammer of Torzen
Zormut, Gnomish Warscepter of Lordly Might
  1. Buroko, Hand Axe of Quickness: An impeccably-balanced, blackened hand axe etched with runes of speed.
  2. Crossbow of Distance, Hand (+1): A small crossbow capable of firing with double the normal range.
  3. Darklurker (+2): A sentient, demonic dagger that seeks the blood of lawful creatures.
  4. Emyul, Holy Avenger (+3): A sentient, silver chain whip with a spiked tip etched with runes that glow with divine power.
  5. Flame Lance (+1): A 10’ long shining steel lance, wrapped in rune-covered metal coils, and capable of shooting gouts of flame from it’s ruby tip.
  6. Judgement (+3): An ancient vorpal battle axe made of strange, blackened steel, and carved with disturbing eldritch symbols that glow faintly when covered in blood.
  7. Kaaji-jukai, Nunchaku of Defense (+4): A pair of black wooden cylinders, 12" long and 1" in diameter, joined together by a 1" length of chain, and which are capable of improving their wielder’s AC.
  8. Lor’nath, Breaker of Darkness (+1): A sentient mace dedicated to stopping the Kho’pru invasion.
  9. Melaydius, Spear of Backstabbing (+2): An well-crafted spear made of shiny red wood and a large, slightly-hooked tip which is known for flying out of the hands of its wielder and stabbing them in the back.
  10. Parguk, Trident of Submission (+1): A trident capable of demoralizing opponents.
  11. Rockcrusher (+4): A legendary magical war hammer of exceptional quality, trimmed in gold and silver.
  12. Scalehunter (+2): A sentient spear with a hatred of dragons.
  13. Staff of Adani (+2): A lightweight, platinum quarterstaff etched with arcane symbols and set with 2 small gems towards the center, which can change to being anywhere between 5’ and 15’ in length.
  14. Tharruum, Hammer of Torzen (+4): A massive, silver war hammer trimmed in gold and inlaid with dozens of small runes which glow when the weapon is readied or swung.
  15. Thune, Rod of Parrying (+2): A 5’ long, 2" diameter, cobalt-blue metal rod inscribed with cryptic runes which may be used to parry incoming attacks.
  16. Vokdec Giantspike (+4): A 10’ long wooden pole, carved with glowing arcane runes, and tipped with a large spiked spearhead.
  17. Zormut, Gnomish Warscepter of Lordly Might (+2): A powerful rod capable of multiple unique features.

Rings

Ring of shielding
  1. Ring of Animal Control: A simple silver band etched with an arcane rune for the word “control”, which that grants its wearer the ability to control animals.
  2. Ring of Eldritch Blasting: A ring that grants its wearer the ability to fire eldritch blasts.
  3. Ring of Fabled Destiny: A ring which grants its wearer extra chances to save.
  4. Ring of Feather Falling: A ring which can prevent its wielder from taking falling damage.
  5. Ring of Invisibility: A gold ring that enables its wearer to turn invisible.
  6. Ring of Protection: A simple gold ring engraved with a rune of protection which grants an AC and saving throw bonus.
  7. Ring of Psychic Shielding: A simple silver band engraved with glyphs of mental protection which prevents its owner from having their mind read.
  8. Ring of Shielding: A small silver band etched with arcane glyphs of protection and defense which transforms into a shield.
  9. Ring of the Scholar: A ring that grants it’s owner a small INT boost.

Wands

Wand of cold
  1. Wand of Cold: A wand capable of creating cones of cold energy.
  2. Wand of Desparking: A simple, 16" steel shaft with a small yellow crystal at one end which can temporarily disable an automaton.
  3. Wand of Druidcraft: A wand for druids that creates various simple nature effects.
  4. Wand of Illusions: A wand for arcane spellcasters that can create illusions as with the Phantasmal Force spell.
  5. Wand of Polymorph: A wand for arcane spellcasters that can cast the Polymorph Others and Polymorph Self spells.

Worn Items

Astral Compass
Boots of Squirrel Power
Cape of Muun’teh’bahn’k
Lenses of Necroscopy
  1. The Amulet of Al-Shakk: A legendary amulet that grants its wearer tha ability to control any creature (intelligent or otherwise).
  2. Amulet of Cloaking and Hiding: An amulet that hides its wearer from divination and scrying magic.
  3. Amulet of Reading Thoughts: An amulet on a chain that grants its wearer tha ability to read the thoughts of a creature.
  4. Armor of Glamour (+1): A suit of well-made armor that can be given an illusory appearance.
  5. Armor of Hunting (+1): A suit of well-crafted armor adorned with the hide of a monster which improves stealth in the wilderness.
  6. Armor of Invincibility (+1): A suit of shiny, well-crafted metal armor etched with arcane symbols which protect from non-magical attacks.
  7. Armor of Protection from Magic (+1): A suit of shiny, well-crafted metal armor etched with runes which protect against magic spells.
  8. Armor of Stashing (+1): A suit of well-made armor with 6 hidden extra-dimensional pockets.
  9. Astral Booster: A magical item used to increase the wearer’s speed in the astral plane.
  10. Astral Compass: A device for navigating to a desired location on the astral plane.
  11. Belt of Giant Strength: A wide brown leather belt engraved with various arcane runes of strength and fastened with a large, simple gold clasp which grants the strength of a hill giant to its wearer.
  12. Boots of Leaping and Bounding: A finely-crafted pair of leather boots that allow unfettered movement and occasional leaps.
  13. Boots of Sky Walking: A pair of boots that enable their wearer to “walk” in the air…
  14. Boots of Squirrel Power: A pair of finely crafted leather boots which improve their wearer’s ability to climb.
  15. Bracers of Bulwark: A pair of ornate, finely-crafted metal wrist-guards, enchanted to provide armor-like protection to their wielder.
  16. Bracers of Redoubt: A pair of metal wrist-guards enchanted to help protect their wielder.
  17. Cape of Muun’teh’bahn’k: A black and red cape decorated with gold arcane symbols which can teleport its wearer once per day.
  18. Cloak of Displacement: An enchanted cloak that bends light, making wearer difficult to hit.
  19. Cloak of Good Fortune: A cloak of exceptional quality that grants its wearer a bonus on AC, checks, and saving throws.
  20. Cloak of Invisibility: An enchanted cloak that can render its wearer invisible.
  21. Elven Boots: A pair of enchanted leather boots of elven origin, intricately decorated and exceptionally crafted.
  22. Elven Cloak: An enchanted cloak of elven origin, intricately decorated and exceptionally woven.
  23. Gloves of Ha’duu’kyn: A pair of black leather, fingertip-less gloves capable of throwing bursts of flame.
  24. The Helm of Immaculate Conservation: A helmet that grants an aura of divine protection to nearby allies.
  25. Lenses of Necroscopy: A set of lenses that allow their wearer to view and speak with the dead.
  26. Robe of Protection: An enchanted robe that protects its wearer.
  27. Robe of the Archmage: An enchanted robe that grants special powers to the arcane spellcaster who wears it.
  28. Scarab of Protection: A small, golden medallion shaped like a beetle and inlaid with a single round, glowing, white gem, which can protect its wielder against various effects.
  29. Shirt of Elven Chainmail (+1): A shirt of exceptionally-crafted armor.

Miscellaneous Items

Bottled Lightning
The Crystal Skull of Jund
Drum of panic
The Tome of Forbidden Whispers
  1. Bag of Fuzzballs: A small bag that holds fuzzy objects which turn into creatures when thrown.
  2. Bag of Holding: A small sack with its own pocket dimension useful for storing things.
  3. Bottled Lightning: A palm-sized clear glass flask which houses a small bolt of lightning.
  4. Broom of Flying: A well-made, wooden broom, craved with arcane symbols that make it capable of flight.
  5. Chamber of Lightning Bolts: A small cube that fires bolts of lightning.
  6. The Crystal Skull of Jund: An elongated and (apparently) nearly omniscient crystal skull that knows much about the multiverse.
  7. Disc of Flying: A flat, circular disc, 10’ in diameter and made of a super-thin, flexible substance with a silvery, pearlescent color, and which can carry up to 5 passengers through the air.
  8. Drum of Panic: A large, ornately-carved war-drum that causes those hearing it to flee in panic.
  9. Dwarven Unitool: A device that appears to be a 1’-long iron bar lined with small plates, spikes, and joints, and which can be folded, twisted, and hinged to function as one of several different tools.
  10. Eye of Edor: A glass orb shaped like an eye which shows an aura around any magical creatures or objects.
  11. Fay-Zur’s Stone of Blasting: A smoothed, palm-sized red gem, framed in ornate platinum and gold metalwork carved-through with ancient runes and adorned with two small rounded stones.
  12. Feather of Falling: A 4" long feather of blue and white which may be held or worn, and whih .
  13. Feathers of Ferr’nym: Small feathers which trigger an effect when tossed into the air.
  14. Flask of Trapping: An ornately decorated iron flask which can trap extra-planar creatures.
  15. Haversack of Handiness: A backpack with several small pocket dimensions useful for storing things.
  16. Horn of Blasting: An ancient horn that creates a 100’-long cone (20’ wide at end) of sonic destruction when blown.
  17. Immovable Rod: An iron rod with a rune at one end, capable of becoming magically fixed in place.
  18. Jar of Preserving: A device for capturing and preserving creatures indefinitely.
  19. Kheldor’s Eye of Revelation: A smoothly-polished clear gem, shaped like an eyeball, which can be gazed through to reveal secret, invisible, or enchanted things within 30’.
  20. Lantern of Revealing: A lantern which casts light that can reveal invisible creatures and objects.
  21. Light Globe: A palm-sized round stone magically enchanted to produce light and wrapped in a sliding metal cover. Often seen on the astral plane.
  22. Mirror of Telepresence: A mirror that allows its user to view and speak with others remotely.
  23. Pet Rock: A rock that obeys its owner’s commands.
  24. Portable Pole: A remarkably strong but lightweight metal rod, 1’ long and 1/2" in diameter, consisting of 2 shafts side-by-side, both etched with gnomish symbols.
  25. Pouch of Stashing: A tiny pouch with its own pocket dimension useful for storing things.
  26. Rug of Flying: An elegantly-woven, enchanted rug, capable of flying while carrying passengers.
  27. Sack of Storing: A bag with its own pocket dimension useful for storing things.
  28. Shield of Dancing: An enchanted shield that can hover around its wielder.
  29. Shield of Missile Ensnaring: An enchanted shield that protects from ranged attacks.
  30. Sphere of Annihilation: A tear in the multiverse manifesting as a pitch-black, 2’ diameter globe of absolutely nothing, which destroys anything it touches.
  31. Stone of Blinding: A piece of pumice with rounded edges, about the size of a human fist, that can emit a blinding flash on command once per day. Typically wielded by Face Thieves.
  32. The Tome of Forbidden Whispers: A cursed book about the Great Old Ones, written by a mad warlock.
  33. Whispering Stones: A pair of stones that allow their holders to cast Whisper between them.