Amulet of Al-Shakk
A gold amulet with a small blue gem in the center, encircled with ancient runes of control.
Contents

- As long as at least one charge remains, the crystal glows slightly.
Activation
While worn, the wearer may point at any single creature they can see within 60’ while saying a command word (Al’Shakk) to use a charge and attempt to gain control of that creature.
- May affect any magical or intelligent creature.
- Intelligent subjects may Save vs Spells at -2 to resist control.
- Controlled creatures obey the wearer’s commands, as long as those commands are not obviously harmful to them.
- If given a command that contradicts their alignment, may make another Save vs Spells roll at -2 to resist control.
- Control is lost:
- If controlled creature leaves sight of wearer,
- If wearer moves or attacks,
- If controlled creature is intelligent and succeeds on a Save vs Spells, or
- If the amulet is removed from the wearer.
- After control ends, controlled creature gets reaction roll at -1.
- May be used up to once per turn.
Usage Die
- Starts at d10.
- After each use, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer.
- When no more charges are left, it becomes inert.