Amulet of Al-Shakk

A gold amulet with a small blue gem in the center, encircled with ancient runes of control.

Amulet of Al-Shakk, released under a CC0 license.
  • As long as at least one charge remains, the crystal glows slightly.

Activation

While worn, the wearer may point at any single creature they can see within 60’ while saying a command word (Al’Shakk) to use a charge and attempt to gain control of that creature.

  • May affect any magical or intelligent creature.
  • Intelligent subjects may Save vs Spells at -2 to resist control.
  • Controlled creatures obey the wearer’s commands, as long as those commands are not obviously harmful to them.
    • If given a command that contradicts their alignment, may make another Save vs Spells roll at -2 to resist control.
  • Control is lost:
    • If controlled creature leaves sight of wearer,
    • If wearer moves or attacks,
    • If controlled creature is intelligent and succeeds on a Save vs Spells, or
    • If the amulet is removed from the wearer.
  • After control ends, controlled creature gets reaction roll at -1.
  • May be used up to once per turn.

Usage Die

  • Starts at d10.
  • After each use, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer.
  • When no more charges are left, it becomes inert.