Emyul, Holy Avenger
A sentient, silver chain whip with a spiked tip etched with runes that glow with divine power.

Holy Powers
When wielded by a lawful knight, paladin, hunter, or similar:
- +3 to attack and damage rolls (1d8+3).
- +4 bonus to saves vs any magic.
- Inflicts double damage against chaotic creatures.
When wielded by any other lawful creature:
- +1 to attack and damage rolls.
Sentience
As a sentient magic item, Emyul has the following attributes:
- Alignment: Lawful
- Intelligence (INT): 8
- Communication: Empathic
- Purpose: Kill all chaotic creatures.
Sensory Powers
- Detect good or evil: Wielder can sense any good or evil intentions within 20β.
- Locate secret doors: Wielder instantly knows location of all secret doors within 10β, can be used up to 3x each day.
Whip Properties
- Entangle: On successful hit, target must Save or become Entangled.
- Reach: Grants extra 5β reach for determining melee range.