Jar of Preserving
A small jar, 3" tall and 2" in diameter, wrapped at the top by a sigil-engraved brass ring, and sealed with a wooden lid wrapped by a matching ring.

Capturing
If the command word (Preservo) is spoken as the lid is removed, target creature within 60’ must Save vs Spells or be drawn into the jar.
- +2 to the save ro;; if the creature has been preserved in a jar before.
- The jar can only hold one creature at a time.
Inside Jar
While inside the jar, a creature exists in a state of suspended animation:
- it does not age;
- it does not need to breathe, eat, drink, or sleep; and
- it is unaware of the passage of time.
Once inside the jar, a creature remains there until released.
Releasing
It takes a combat action to open the jar and release the creature.
- If the other command word (Befriendo) is spoken as the jar is opened, the creature will serve the jar’s wielder for 1 turn (10 minutes), defending them and obeying their commands (morale check if ordered to do something suicidal).
- If the jar is opened without saying the command word, the creature’s reaction should be determined randomly.