Wand of Desparking
A simple, 16" steel shaft with a small yellow crystal at one end.

- As long as at least one charge remains, the crystal glows slightly.
Activation
When waved at an automaton within 50’, a charge is used as a small yellow bolt shoots out of the crystal, zapping the automaton.
- The targeted automaton must make a Save vs Wielded at -2 or be paralyzed for 1d6+6 turns.
Usage Die
- Starts at d10.
- After each use, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer.
- When no more charges are left, it becomes inert.