Magic Items

Below you’ll find a growing list of 90+ magic items that can be found across the multiverse.

Swords

Vozath, the Wizard’s Wail, released under a CC0 license.
Zyshak, Unholy Avenger, released under a CC0 license.
  1. Beyza, The Bandit’s Heart (+2): A finely crafted short sword capable of casting Charm Person once per day.
  2. Flaming Sword (+1): A high-quality longsword, exquisitely decorated with fire and dragon iconography, capable of bursting into flames on command.
  3. Limbcleaver, Greatsword of Sharpness (+1): An absolutely enormous broadsword etched with various arcane symbols which glow a dull purple, and with a black, bejeweled pommel.
  4. Lumye, Hope’s Defender (+4): A golden longsword, edged and crusted in diamonds, that glows when readied or attacking, and which is capable of improving its wielder’s AC.
  5. Nemesys, the Enforcer (+2): A blackened metal longsword, etched with eldritch runes that glow faintly green, which counter-attacks anyone who attacks its wielder.
  6. Ryssa, Misery’s Edge (+3): A blackened, vorpal longsword edged in diamond and inlaid with ornate, golden, arcane symbols.
  7. Sayka, Sword of Charming (+2): A finely-honed silver short sword with golden adornments and a large, glowing, purple gem in its ornate hilt which is capable of casting Charm Person.
  8. Sai’ju, Blade of Quickness (+2): A straight-edged short sword which allows its wielder to attack first in a combat round.
  9. Tyrhung, Wolf Hunter (+2): A longsword that specializes in identifying and killing werewolves.
  10. Vah’ki, Flametongue of Dulara (+1): A legendary longsword with a fire elemental bound to it.
  11. Vozath, the Wizard’s Wail (+1): A sentient longsword devoted to killing arcane spellcasters.
  12. Zyshak, Unholy Avenger (+4): A sentient, black, demonic longsword, inscribed with pulsating, blood-red runes of chaos, and obsessed with destroying the forces of Law.

Other Weapons

Judgement, Vorpal Battle Axe, released under a CC0 license.
Tharruum, Hammer of Torzen, released under a CC0 license.
Zormut, Gnomish Warscepter of Lordly Might, released under a CC0 license.
  1. Crossbow of Distance, Hand (+1): A small crossbow capable of firing with double the normal range.
  2. Darklurker (+2): A sentient, demonic dagger that seeks the blood of lawful creatures.
  3. Emyul, Holy Avenger (+3): A sentient, silver chain whip with a spiked tip etched with runes that glow with divine power.
  4. Flame Lance (+1): A 10’ long shining steel lance, wrapped in rune-covered metal coils, and capable of shooting gouts of flame from it’s ruby tip.
  5. Judgement (+3): An ancient vorpal battle axe made of strange, blackened steel, and carved with disturbing eldritch symbols that glow faintly when covered in blood.
  6. Kaaji-jukai, Nunchaku of Defense (+4): A pair of black wooden cylinders, 12" long and 1" in diameter, joined together by a 1" length of chain, and which are capable of improving their wielder’s AC.
  7. Lor’nath, Breaker of Darkness (+1): A sentient mace dedicated to stopping the Kho’pru invasion.
  8. Melaydius, Spear of Backstabbing (+2): An well-crafted spear made of shiny red wood and a large, slightly-hooked tip which is known for flying out of the hands of its wielder and stabbing them in the back.
  9. Parguk, Trident of Submission (+1): A trident capable of demoralizing opponents.
  10. Scalehunter (+2): A sentient spear with a hatred of dragons.
  11. Staff of Adani (+2): A lightweight, platinum quarterstaff etched with arcane symbols and set with 2 small gems towards the center, which can change to being anywhere between 5’ and 15’ in length.
  12. Tharruum, Hammer of Torzen (+4): A massive, silver war hammer trimmed in gold and inlaid with dozens of small runes which glow when the weapon is readied or swung.
  13. Thune, Rod of Parrying (+2): A 5’ long, 2" diameter, cobalt-blue metal rod inscribed with cryptic runes which may be used to parry incoming attacks.
  14. Vokdec Giantspike (+4): A lightweight wooden pole, nearly 10’ in length, carved with arcane runes which pulse slowly with a dull green glow, and tipped with a large spiked spearhead.
  15. Zormut, Gnomish Warscepter of Lordly Might (+2): A powerful rod capable of multiple unique features.

Rings

Ring of shielding, released under a CC0 license.
  1. Ring of Animal Control: A simple silver band etched with an arcane rune for the word “control”, which that grants its wearer the ability to control animals.
  2. Ring of Eldritch Blasting: A ring that grants its wearer the ability to fire eldritch blasts.
  3. Ring of Invisibility: A simple silver ring engraved with a rune of invisibility.
  4. Ring of Protection: A simple gold ring engraved with a rune of protection which grants an AC and saving throw bonus.
  5. Ring of Psychic Shielding: A simple silver band engraved with glyphs of mental protection which prevents its owner from having their mind read.
  6. Ring of Shielding: A small silver band etched with arcane glyphs of protection and defense which transforms into a shield.
  7. Ring of the Scholar: A ring that grants it’s owner a small INT boost.

Wands

A wand of cold, released under a CC0 license.
  1. Wand of Cold: A wand capable of creating cones of cold energy.
  2. Wand of Desparking: A simple, 16" steel shaft with a small yellow crystal at one end which can temporarily disable an automaton.
  3. Wand of Druidcraft: A wand for druids that creates various simple nature effects.
  4. Wand of Illusions: A wand for arcane spellcasters that can create illusions as with the Phantasmal Force spell.
  5. Wand of Polymorph: A wand for arcane spellcasters that can cast the Polymorph Others and Polymorph Self spells.

Worn Items

A Helm of Immaculate Conservation, released under a CC0 license.
  1. The Amulet of Al-Shakk: A magical amulet that grants its wearer tha ability to control any creature (intelligent or otherwise).
  2. Amulet of Reading Thoughts: An amulet on a chain that grants its wearer tha ability to read the thoughts of a creature.
  3. Armor of Hunting (+1): A suit of well-crafted armor adorned with the hide of a monster which improves stealth in the wilderness.
  4. Armor of Invincibility (+1): A suit of shiny, well-crafted metal armor etched with arcane symbols which protect from non-magical attacks.
  5. Armor of Protection from Magic (+1): A suit of shiny, well-crafted metal armor etched with runes which protect against magic spells.
  6. Armor of Stashing (+1): A suit of well-made armor with 6 hidden extra-dimensional pockets.
  7. Astral Compass: A device for navigating to a desired location on the astral plane.
  8. Belt of Giant Strength: A wide brown leather belt engraved with various arcane runes of strength and fastened with a large, simple gold clasp which grants the strength of a hill giant to its wearer.
  9. Boots of Leaping and Bounding: A finely-crafted pair of leather boots that allow unfettered movement and occasional leaps.
  10. Boots of Sky Walking: A pair of boots that enable their wearer to “walk” in the air…
  11. Bracers of Bulwark: A pair of ornate, finely-crafted metal wrist-guards, enchanted to provide armor-like protection to their wielder.
  12. Bracers of Redoubt: A pair of metal wrist-guards enchanted to help protect their wielder.
  13. Cape of Muun’teh’bahn’k: A black and red cape decorated with gold arcane symbols which can teleport its wearer once per day.
  14. Cloak of Displacement: An enchanted cloak that bends light, making wearer difficult to hit.
  15. Cloak of Invisibility: An enchanted cloak that can render its wearer invisible.
  16. Elven Boots: A pair of enchanted leather boots of elven origin, intricately decorated and exceptionally crafted.
  17. Elven Cloak: An enchanted cloak of elven origin, intricately decorated and exceptionally woven.
  18. The Helm of Immaculate Conservation: A helmet that grants an aura of divine protection to nearby allies.
  19. Lenses of Necroscopy: A set of lenses that allow their wearer to view and speak with the dead.
  20. Robe of Protection: An enchanted robe that protects its wearer.
  21. Robe of the Archmage: An enchanted robe that grants special powers to the arcane spellcaster who wears it.
  22. Scarab of Protection: A small, golden medallion shaped like a beetle and inlaid with a single round, glowing, white gem, which can protect its wielder against various effects.

Miscellaneous Items

Bottled Lightning, released under a CC0 license.
The Crystal Skull of Jund, released under a CC0 license.
Drum of panic, released under a CC0 license.
The Tome of Forbidden Whispers, released under a CC0 license.
  1. Bag of Holding: A small sack with its own pocket dimension useful for storing things.
  2. Bottled Lightning: A palm-sized clear glass flask which houses a small bolt of lightning.
  3. Broom of Flying: A well-made, wooden broom, craved with arcane symbols that make it capable of flight.
  4. Chamber of Lightning Bolts: A small cube that fires bolts of lightning.
  5. The Crystal Skull of Jund: An elongated and (apparently) nearly omniscient crystal skull that knows much about the multiverse.
  6. Disc of Flying: A flat, circular disc, 10’ in diameter and made of a super-thin, flexible substance with a silvery, pearlescent color, and which can carry up to 5 passengers through the air.
  7. Drum of Panic: A large, ornately-carved war-drum that causes those hearing it to flee in panic.
  8. Dwarven Unitool: A device that appears to be a 1’-long iron bar lined with small plates, spikes, and joints, and which can be folded, twisted, and hinged to function as one of several different tools.
  9. Fay-Zur’s Stone of Blasting: A smoothed, palm-sized red gem, framed in ornate platinum and gold metalwork carved-through with ancient runes and adorned with two small rounded stones.
  10. Feather of Falling: A 4" long feather of blue and white which may be held or worn, and whih .
  11. Feathers of Ferr’nym: Small feathers which trigger an effect when tossed into the air.
  12. Haversack of Handiness: A backpack with several small pocket dimensions useful for storing things.
  13. Horn of Blasting: An ancient horn that creates a 100’-long cone (20’ wide at end) of sonic destruction when blown.
  14. Immovable Rod: An iron rod with a rune at one end, capable of becoming magically fixed in place.
  15. Jar of Preserving: A device for capturing and preserving creatures indefinitely.
  16. Kheldor’s Eye of Revelation: A smoothly-polished clear gem, shaped like an eyeball, which can be gazed through to reveal secret, invisible, or enchanted things within 30’.
  17. Lantern of Revealing: A lantern which casts light that can reveal invisible creatures and objects.
  18. Light Globe: A palm-sized round stone magically enchanted to produce light and wrapped in a sliding metal cover. Often seen on the astral plane.
  19. Mirror of Telepresence: A mirror that allows its user to view and speak with others remotely.
  20. Pet Rock: A rock that obeys its owner’s commands.
  21. Portable Pole: A remarkably strong but lightweight metal rod, 1’ long and 1/2" in diameter, consisting of 2 shafts side-by-side, both etched with gnomish symbols.
  22. Pouch of Stashing: A tiny pouch with its own pocket dimension useful for storing things.
  23. Rug of Flying: An elegantly-woven, enchanted rug, capable of flying while carrying passengers.
  24. Sack of Storing: A bag with its own pocket dimension useful for storing things.
  25. Shield of Dancing: An enchanted shield that can hover around its wielder.
  26. Shield of Missile Ensnaring: An enchanted shield that protects from ranged attacks.
  27. Sphere of Annihilation: A tear in the multiverse manifesting as a pitch-black, 2’ diameter globe of absolutely nothing, which destroys anything it touches.
  28. Stone of Blinding: A piece of pumice with rounded edges, about the size of a human fist, that can emit a blinding flash on command once per day. Typically wielded by Face Thieves.
  29. The Tome of Forbidden Whispers: A cursed book about the Great Old Ones, written by a mad warlock.
  30. Whispering Stones: A pair of stones that allow their holders to cast Whisper between them.