Tharruum, Hammer of Torzen

A massive, silver war hammer of remarkable construction, trimmed in gold and inlaid with dozens of small runes which glow when the weapon is readied or swung.

Tharruum, Hammer of Torzen, released under a CC0 license.
  • +4 to attack and damage rolls (1d6+4 / 1d8+4).
  • Can only be wielded by dwarves or characters of 17 STR or higher
  • May be hurled up to 60’ as a missile weapon.
  • Returns to wielder’s hands after being hurled.

Activation

  • Activation word (Tharruum) may be spoken when thrown.
  • On successful hit after speaking activation word, a great thunderclap rings out centered on the impact.
    • Creatures within 30’ must Save or be stunned for 1d4+1 rounds.
  • May be activated up to 3 times in a turn (10 minutes).

Sentience

As a sentient magic item, Tharruum has the following attributes:

  • Alignment: Neutral
  • Intelligence (INT): 10
  • Communication: Speech - A deep, bellowing voice.
  • Languages: Alignment (Neutral), Common, Dwarvish
  • Purpose: Protect Dwarves (and avenge those who couldn’t be protected)

Sensory Powers

  • Detect slopes: Wielder can sense sloped floors in a 10’ radius.
  • Detect metals: Wielder can name a type of metal and sense the direction to the nearest metal of that type within 60’.
    • Blocked by lead.

Warhammer Properties

  • Blunt: No cutting edge, may be wielded by a cleric.
  • Versatile: At start of combat round, if offhand is free, may choose to have hammer deal 1d8 base damage for that round while gaining the following properties:
    • Slow: Always attacks last in a round.
    • Two-handed: Requires two hands to use.