Tharruum, Hammer of Torzen
A massive, silver war hammer of remarkable construction, trimmed in gold and inlaid with dozens of small runes which glow when the weapon is readied or swung.

- +4 to attack and damage rolls (1d6+4 / 1d8+4).
- Can only be wielded by dwarves or characters of 17 STR or higher
- May be hurled up to 60’ as a missile weapon.
- Returns to wielder’s hands after being hurled.
Activation
- Activation word (Tharruum) may be spoken when thrown.
- On successful hit after speaking activation word, a great thunderclap rings out centered on the impact.
- Creatures within 30’ must Save or be stunned for 1d4+1 rounds.
- May be activated up to 3 times in a turn (10 minutes).
Sentience
As a sentient magic item, Tharruum has the following attributes:
- Alignment: Neutral
- Intelligence (INT): 10
- Communication: Speech - A deep, bellowing voice.
- Languages: Alignment (Neutral), Common, Dwarvish
- Purpose: Protect Dwarves (and avenge those who couldn’t be protected)
Sensory Powers
- Detect slopes: Wielder can sense sloped floors in a 10’ radius.
- Detect metals: Wielder can name a type of metal and sense the direction to the nearest metal of that type within 60’.
- Blocked by lead.
Warhammer Properties
- Blunt: No cutting edge, may be wielded by a cleric.
- Versatile: At start of combat round, if offhand is free, may choose to have hammer deal 1d8 base damage for that round while gaining the following properties:
- Slow: Always attacks last in a round.
- Two-handed: Requires two hands to use.