Sphere of Annihilation
A tear in the multiverse manifesting as a pitch-black, 2β diameter globe of absolutely nothing, which destroys anything it touches.
- Matter which touches it is utterly annihilated, and canβt be restored, even with a wish.
Movement
Any non-divine spellcaster may attempt to move the sphere with their mind.
- Character must be within 10β / level of the sphere to attempt to move it.
- A control check is required to start or stop it moving.
- The chance of success is indicated by the table below.
- If the check succeeds, the character can move it in any direction for 1 combat round (10 seconds) at the indicated rate.
- If the check fails, it slides towards the character at 1β / second (10β / round) for 1d4 rounds.
- It cannot be controlled by anyone during this time.
- If multiple characters attempt to control the sphere at the same time, each must make a control check, starting with the highest-level character.
- If all such attempts fail, the sphere slides towards the highest level character as with a normal failure.
- Once it starts moving, it must be stopped via another control check.
Level | Movement / Round | Control Chance |
---|---|---|
1-5 | 8β | 15% |
6-7 | 10β | 30% |
8-9 | 12β | 50% |
10-11 | 14β | 60% |
12-13 | 16β | 70% |
14 | 18β | 80% |