Pirate

A sailor skilled in theft and piracy, be it on the seas, in the air, or on the astral plane. Usually part of a crew.

Hit Dice 1-1 (3hp)
Armor Class 13 (leather)
Movement 40’
Attacks 1 (0) @ weapon (1d6)
Attack Modifier 0
Alignment Chaotic
Save As Corsair
Morale 7
  • Havens - Lawless, fortified, island outposts.
  • Leaders - Depend on number of pirates or ships:
    • For every 40 pirates, and for each ship, there is a 1d4+4 HD captain.
    • For every 100 pirates, and for each fleet, there is a 1d4+5 HD admiral.
    • For a fleet of 300+ pirates, there is a 1d4+9 HD lord, with a 75% chance of being accompanied by a spell caster (1d4+7 HD).
  • Prisoners - 25% chance of 1d3 prisoners to be ransomed.
  • Ships and crew - 1d3 caravels or 1d3 small warships (1d5+3 × 10 pirates each).
  • Treacherous - Prone to betrayal and infighting, especially when profitable.
  • Treasure - Either divided between vessels, or buried somewhere (and only the map is carried).
  • Non-human Modifiers: Non-human pirates may have additional abilities or modified statistics.
Higher-Level Pirates
HD HP AC Atk Mod Damage Morale
3-3 10 14 +1 1d6 7
5-5 17 14 +2 1d6+1 8
7-7 24 15 +4 1d6+1 8
9-9 31 15 +6 1d6+1 9
11-11 38 16 +8 1d6+2 9
13-13 45 17 +10 1d6+2 10

Short Stat Blocks

> HD 1-1 (3 hp), AC 13; MV 40'; Atk 1 (0) @ 1d6 (weapon); AL C; ML 7
> HD 3-3 (10 hp), AC 14; MV 40'; Atk 1 (+1) @ 1d6 (weapon); AL C; ML 7
> HD 5-5 (17 hp), AC 14; MV 40'; Atk 1 (+2) @ 1d6+1 (weapon); AL C; ML 8
> HD 7-7 (24 hp), AC 15; MV 40'; Atk 1 (+4) @ 1d6+1 (weapon); AL C; ML 8
> HD 9-9 (31 hp), AC 15; MV 40'; Atk 1 (+6) @ 1d6+1 (weapon); AL C; ML 9
> HD 11-11 (38 hp), AC 16; MV 40'; Atk 1 (+8) @ 1d6+2 (weapon); AL C; ML 9
> HD 13-13 (45 hp), AC 17; MV 40'; Atk 1 (+10) @ 1d6+2 (weapon); AL C; ML 10