Wizard (Creature)

A magic user, often in robes, who memorizes spells from their spellbooks.

Hit Dice 1d6* (3hp)
Armor Class 10
Movement 40’
Attacks 1 @ dagger (1d4) or spell
Attack Modifier 0
Alignment Any
Saving Throws D13 W14 P13 B16 S15 Wizard 1
Morale 7
  • Has 1d4-1 spells available (determined by level).
  • Typically carries a spellbook (or equivalent).
  • Non-human wizards may have additional abilities or modified statistics.
  • 50% chance groups of 4+ are led by a higher level wizard (1d4 HD higher).
    • Roll or determine spells as needed.
Higher-Level Wizards
HD HP AC Atk Mod Damage Morale Spells Available Saving Throws
3d6* 10 11 +1 1d4 7 1d6-1 D13 W14 P13 B16 S15
5d6** 17 12 +2 1d4+1 8 1d8-1 D13 W14 P13 B16 S15
7d6** 24 13 +3 1d4+1 8 1d10-1 D11 W12 P11 B14 S12
9d6*** 31 14 +4 1d6+1 9 2d6-2 D11 W12 P11 B14 S12
11d6*** 38 15 +6 1d6+2 9 2d8-2 D8 W9 P8 B11 S8
13d6**** 45 17 +8 1d6+2 10 2d10-2 D8 W9 P8 B11 S8

Short Stat Blocks

> HD 1d6* (3 hp), AC 10; MV 40'; Atk 1 (0) @ 1d4 (dagger); AL Any; ML 7
> HD 3d6* (10 hp), AC 11; MV 40'; Atk 1 (+1) @ 1d4 (dagger); AL Any; ML 7
> HD 5d6** (17 hp), AC 12; MV 40'; Atk 1 (+2) @ 1d4+1 (dagger); AL Any; ML 8
> HD 7d6** (24 hp), AC 13; MV 40'; Atk 1 (+3) @ 1d4+1 (dagger); AL Any; ML 8
> HD 9d6*** (31 hp), AC 14; MV 40'; Atk 1 (+4) @ 1d6+1 (weapon); AL Any; ML 9
> HD 11d6*** (38 hp), AC 15; MV 40'; Atk 1 (+6) @ 1d6+2 (weapon); AL Any; ML 9
> HD 13d6**** (45 hp), AC 17; MV 40'; Atk 1 (+8) @ 1d6+2 (weapon); AL Any; ML 10