Wizard

A magic user who casts spells from a spellbook.

Hit Dice 1d6
Armor None
Weapons Dagger, staff, 1-handed magic weapons
Languages Alignment, Common

Core Features

Wizard Features
Level HD Atk Save Spells /
Day
1 1d6 0 13 1
2 2d6 0 13 2
3 3d6 0 13 3
4 4d6 0 13 4
5 5d6 0 13 5
6 6d6 +2 11 6
7 7d6 +2 11 7
8 9d6 +2 11 8
9 9d6 +2 11 9
10 9d6+1 +2 11 10
11 9d6+2 +5 8 11
12 9d6+3 +5 8 12
13 9d6+4 +5 8 13
14 9d6+5 +5 8 14

Saving Throw Mods

  • +2 to Save vs Spells (-2 overall)

Arcane Magic

  • Carries a spell book (or equivalent) with known spells in it.
  • Starts with at least one spell in book.
  • Can cast any spell in book.
  • Can cast a number of spells per day equal to wizard level.
  • Can conduct magical research.
  • Gains a new spell every level, in addition to any found and added to spell book.
  • Known arcane spells

Casting Spells

To cast a spell, make a skilled INT check reduced by the level of the spell being attempted.

  • On a fumble, a blunder may occur, and the next attempt to cast a spell (before a long rest) gets -2.
  • On a failure, the spell fizzles, and nothing else happens (it doesn’t count towards spells per day limit).
  • On a complicated success, the spell is cast, but something interesting (although not directly dangerous) may happen.
  • On a complete success, the spell is cast as desired.
  • On a critical success, the spell is cast in a notable manner as determined by GM (ex: double duration, range, or targets), and the next attempt to cast a spell (before a long rest) gets +2.

Class Skills

  • Arcane Lore: Can make a skilled INT check to recall information about arcane magic or recognize a spell or magic item.
  • Prestidigitation: Can use a combat action to make a skilled INT check to create a small, instant, illusory effect that inflicts no damage.
  • Ritual Casting: Some rituals require a skilled check.
  • Advanced Skills: After reaching level 5, may add skills modifier to appropriate non-skilled checks.

Stronghold

  • After 9th level, may construct a stronghold (usually a tower).
  • 1d6 apprentices of levels 1–3 will then arrive to study under them.