Wight
A humanoid corpse possessed by a malevolent spirit.
| Hit Dice | 3* (13 hp) |
| Armor Class | 14 |
| Movement | 30’ |
| Attacks | 1 (+3) @ energy drain (touch, 1d4) |
| Alignment | Chaotic |
| Save | 12 (4) |
| Morale | 12 |
- Immune to damage from non-magical, non-silver weapons.
- Takes half damage from silver weapons.
Energy Drain
Damage inflicted by this attack reduces the target’s maximum HP.
- A humanoid killed by this ability becomes a wight in 1d4 days, under the control of the wight that killed them.
- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
Undead
- Make no sounds before attacking.
- Immune to poison and other effects that only affect living creatures.
- Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).