Ghoul

A grisly, bestial, undead humanoid with an appetite for human flesh.

Hit Dice 2* (9hp)
Armor Class 13 (natural)
Attacks 2 (+1) @ 1d3 + paralysis (claw) or 1 (+1) @ 1d3 + paralysis (bite)
Movement 30’
Saving Throws D12 W13 P14 B15 S16 (2)
Morale 9
Alignment Chaotic
XP 25
  • On a claw or bite, victim must Save vs Paralyze or be paralyzed for 2d4 turns.
    • Doesn’t affect elves or HD5+ creatures.
    • Once a target is paralyzed, ghouls will shift attacks to others.

Undead

  • Make no sounds before attacking.
  • Immune to poison and other effects that only affect living creatures.
  • Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).