A decaying undead corpse.

Hit Dice 2 (9hp)
Armor Class 11 (natural)
Attacks 2 (+1) @ 1d4 (claw / bite)
Movement 20โ€™
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 12
Alignment Chaotic
XP 20
  • Always attack.
  • Always attack last (no roll for initiative).
  • When hit for 2+ points, a body part will often fall off


  • Make no sounds before attacking.
  • Immune to poison and other effects that only affect living creatures.
  • Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).


The following sub-types of zombies have been encountered:

  • Armed - Make a single attack at +1, dealing damage by weapon.
  • Desiccated - Flash-burn when turned or destroyed, dealing 1d2 damage to any non-undead in 5โ€™ radius.