Ghost

A restless undead spirit, usually appearing as an incorporeal entity.

Hit Dice 10*** (45hp)
Armor Class 19 (natural)
Attacks 2 (+8) @ life drain (touch) or possession
Movement 30’
Save 6 (10)
Morale 10
Alignment Any
  • Immune to damage from non-magical, non-silver weapons.

Aura of Fright

Anyone seeing a ghost must Save vs Spells or age 10 years and become frightened for 2d6 turns.

  • Divine spell casters of 7th level and above are immune.

Life Drain

Victim loses 1d4 CON points permanently.

  • A humanoid reduced to 0 CON dies and can only be raised from the dead by a wish.

Possession

Target victim within 60’ must Save vs Spells or become possessed.

  • Disappears while possessing a victim.
  • Gains full control over victim’s body.
  • Unable to make victim cast spells.
  • Can relinquish control of the victim, becoming a ghost again, at any time.
  • Can be expelled by Dispel Evil or the death of the victim.

Undead

  • Make no sounds before attacking.
  • Immune to poison and other effects that only affect living creatures.
  • Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).