Heroic Old-School Roleplaying
Core Rules: Land Vessels

Version Beta-0.22.0 / 2025-10-19

Additional Vessel Statistics

  • Minimum Animals: The minimum number of beasts of burden required to pull the vessel and its load.
    • Additional animals may increase load size at a proportional rate, up to twice the animals (and twice the load size).

Land Vessel Statistics

Land Vessels
Vessel AC Cargo Capacity Cost (gp) Crew HP Minimum Animals
Cart 10 1/2 ton 100 gp 1 10-15 2 mules or 1 work horse
Wagon 10 1.5 ton 200 gp 1 20-30 4 mules or 2 work horses

Cart

AC 10
Cargo Capacity 1/2 ton
Cost 100 gp
Crew 1
Damage Threshold 3
HP 10-15
Length 5’
Minimum Animals 2 mules or 1 work horse
Movement Rate 20’ (12 mi / day)
Requires Captain No
Usage Clear terrain, maintained roads
Weapons None
Width 5’

A small, two-wheeled vessel, often open-topped, constructed of wood, and drawn by 1 or more animals.

Wagon

AC 10
Cargo Capacity 1.5 tons
Cost 200 gp
Crew 1
Damage Threshold 3
HP 20-30
Length 10’
Minimum Animals 4 mules or 2 work horses
Movement Rate 20’ (12 mi / day)
Requires Captain No
Usage Clear terrain, maintained roads
Weapons None
Width 10’

A large, four-wheeled vessel, typically covered, constructed of wood, and drawn by a team of animals.

Animals of Burden

Animals of Burden
Animal AC Max Load Cost (gp) HD Movement Rate
Camel 12 300 lbs 100 2 (9 hp) 50’ (30 mi / day)
Horse, riding 12 300 lbs 75 2 (9 hp) 80’ (48 mi / day)
Horse, war 12 400 lbs 250 3 (13 hp) 40’ (24 mi / day)
Horse, work 12 450 lbs 40 3 (13 hp) 30’ (18 mi / day)
Mule 12 200 lbs 30 2 (9 hp) 40’ (24 mi / day)
  • May carry up to twice their max load at half speed.