Neurovore
A psionic, bipedal cephalopod from another universe, known for eating brains.
- Can levitate vertically at 20β / round.
- Can read thoughts of any creatures within 90β.
- Blocked by thin layer of lead or 2β+ rock.
- Has advantage on all saves vs magic, and all saves vs psionic / mental powers.
Brain Grab
On a critical hit while attacking with a tentacle, it latches onto the target, preventing their escape and extracting (and devouring) the their brain in 1d4 rounds.
Psionic Powers
Each of the following may be used up to 3 times per day.
- Control: Target within 30β must Save vs Paralyze or come under the mental control of the neurovore for 1d6 rounds.
- Target gets additional save to break the control when forced to commit acts that are against their alignment or self-destructive.
- Blast: All targets in 60β cone (5β wide at the mouth, 20β wide at far end) must Save vs Paralyze or be paralyzed for 1d12 minutes.
- Bolt: Target within 60β must Save vs Spells or take 3d6 damage.
Subtypes
- Neurovore (Standard): Magic and psionic resistant, with standard psionic powers.
- Neurovore Arcanist: As standard, but with ability to cast arcane spells.
- Neurovore Lich: Undead spellcasters with desiccated skin.