Neurovore

A psionic, bipedal cephalopod from another universe, known for eating brains.

Hit Dice 8*** (36 hp)
Armor Class 15
Attacks 4 (+7) @ 1d2 + brain grab (tentacle) or 1 psionic power
Movement 40’ / 20’ levitate
Save 8 (8)
Morale 7
Alignment Any
  • Can levitate vertically at 20’ / round.
  • Can read thoughts of any creatures within 90’.
    • Blocked by thin layer of lead or 2’+ rock.
  • Has advantage on all saves vs magic, and all saves vs psionic / mental powers.

Brain Grab

On a critical hit while attacking with a tentacle, it latches onto the target, preventing their escape and extracting (and devouring) the their brain in 1d4 rounds.

Psionic Powers

Each of the following may be used up to 3 times per day.

  • Control: Target within 30’ must Save vs Paralyze or come under the mental control of the neurovore for 1d6 rounds.
    • Target gets additional save to break the control when forced to commit acts that are against their alignment or self-destructive.
  • Blast: All targets in 60’ cone (5’ wide at the mouth, 20’ wide at far end) must Save vs Paralyze or be paralyzed for 1d12 minutes.
  • Bolt: Target within 60’ must Save vs Spells or take 3d6 damage.

Notes

  • Prefers to paralyze victims with psionic blast before using tentacles to devour victim’s brain.