Neurovore Lich

An incredibly powerful, undead, psionic, bipedal cephalopod from another universe, known for eating brains, and made immortal through dangerous, corrupting magic.

Hit Dice 9**** (40hp)
Armor Class 15
Attacks 4 (+7) @ 1d4 + brain grab (tentacle) or 1 psionic power
Movement 20’ / 20’ levitate
Save 8
Morale 10
Alignment Any
  • Immune to damage from non-magical weapons, electrical- and cold-based attacks, and magic that causes polymorph, insanity, or death.
  • Immune to being turned and the affects of holy water, cold iron, protection from evil, sunlight, or silver weapons.
  • Has advantage on all saves vs magic, and all saves vs psionic / mental powers.
  • Can cast spells as a 9th-level spellcaster.
    • Type of spellcasting may vary, although arcane or psionic are most common.
  • Can move vertically at 20’ / round.
  • Can read thoughts of any creatures within 90’.
    • Blocked by thin layer of lead or 2’+ rock.

Brain Grab

On a critical hit while attacking with a tentacle, it latches onto the target, preventing their escape and extracting (and devouring) the their brain in 1d4 rounds.

Psionic Powers

Each of the following may be used up to 3 times per day.

  • Control: Target within 30’ must Save vs Paralyze or come under the mental control of the neurovore for 1d6 rounds.
    • Target gets additional save to break the control when forced to commit acts that are against their alignment or self-destructive.
  • Blast: All targets in 60’ cone (5’ wide at the mouth, 20’ wide at far end) must Save vs Paralyze or be paralyzed for 1d12 minutes.
  • Bolt: Target within 60’ must Save vs Spells or take 3d6 damage.

Undead

  • Make no sounds before attacking.
  • Immune to poison and other effects that only affect living creatures.
  • Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).

Notes

  • Requires constant hydration to keep from desiccating.