Vampire Spawn
A relatively-young undead creature that survives by drinking the blood of others.
| Hit Dice | 4** (18 hp) |
| Armor Class | 14 |
| Movement | 40’ any direction |
| Attacks | 1 (+3) @ energy drain (touch, 1d6) |
| Alignment | Chaotic |
| Save | 10 (4) |
| Morale | 9 |
- Typically found in ruins, tombs, and deserted areas.
- Immune to damage from non-magical weapons.
- Regenerates 3 hp at the start of each round until destroyed.
- At 0 hp, changes into cloud of mist and flees to coffin.
- Can walk along vertical surfaces and upside down across ceilings without using hands at normal movement speed.
Energy Drain
Damage inflicted by this attack reduces the target’s maximum HP.
- A humanoid killed by this ability becomes a vampire in 3 days.
- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
Undead
- Make no sounds before attacking.
- Immune to poison and other effects that only affect living creatures.
- Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).
Weaknesses
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Must rest in a coffin during the day or lose 2d6 hp (which can only be healed by resting in coffin for a full day).
- Cannot rest in a blessed coffin.
-
Repelled by odor of garlic, must Save vs Death each round to attack.
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Unable to come within 10’ of a wielded holy symbol.
- May attack wielder from another angle, if possible.
-
Unable to cross running water except via a bridge or while carried inside coffin.
-
Unable to enter a private residence without being invited.
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Does not cast a reflection or shadow.
- Tends to avoid mirrors.
-
Partly blinded by light from Continual Light spell (-4 to attack).
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Burned by holy water (1d6+1 damage per vial).
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May be permanently killed by:
- a stake in the heart,
- being immersed in water for 1 turn, or
- being reduced to 0 hp without an available coffin nearby (mist dissipates after 12 turns).
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Must Save vs Death at the beginning of each round in direct sunlight or be disintegrated.
- Partly blinded while in sunlight (-4 to attack).