Find Familiar
Allows caster to summon a powerful, otherworldly being in the form of a tiny, 1 HD creature and attempt to bargain for its service.
- Only spellcasters can summon familiars.
Summoning a Familiar
The act of summoning a familiar consists of a complex ritual that takes multiple hours.
- May only be performed once per week at a given location.
- Requires a two-hour ritual:
- The first hour is spent drawing the required circles and runes on the ground and building the fire.
- The second hour is spent meditating on the desired familiar while gazing into the fire.
- At the end of the second hour, make a skilled INT check to determine success in summoning.
- Fumble: Roll on Breach of Covenant table.
- Failure: Nothing happens.
- Complicated Success: Either a different creature, or a lesser / creepier version of the desired creature (ex: a raven that can’t fly, a large spider with a human face, a gecko when a wyrmette was desired).
- Complete Success: Caster gets the type of familiar they wanted.
- Critical Success: Caster gets better than they asked for, and the familiar has an extra ability or talent that could prove useful (ex: can turn invisible, wyrmette with multiple breath attacks)
Summoning Time
- Roll 1d4 and compare the result to the Summoning Time Units table to determine the time units, then roll 1d10 to determine how many of those units:
| 1d4 | Time Units |
|---|---|
| 1 | Rounds |
| 2 | Minutes |
| 3 | Turns |
| 4 | Hours |
Bargaining
-
After the familiar arrives, the caster must bargain with them by making a skilled CHA check.
- Roll Modifiers
- -1 or -2 if caster is shy or shiftless
- +1 or +2 if caster is ambitious
- Sacrifices
- Caster can sacrifice money (gold and gems) to try and help improve the roll, either putting them in the fire or offering them directly to the familiar.
- Caster must make a successful skilled WIS check to get +1 to the CHA check for each 100 gp sacrificed.
- On a success, caster has entered into an agreement with familiar, and the familiar is now bound to the spellcaster.
- On a failure or fumble, roll on the Failed Covenant table, and the caster can never cast Find Familiar at this location again.
- Roll Modifiers
-
Familiar usually takes the form of a tiny HD1 creature which can only be harmed by magic items, and gets 1 attack per round at 1d4 (bite / claw / similar).
- If attacked by summoner, it disappears and summoner can never cast Find Familiar at this location again (and possibly a Break of Covenant roll)
| 1d6 | Result |
|---|---|
| 1-2 | Random curse |
| 3-4 | Random mutation |
| 5-6 | Permanent -1 to ability score |