Ettykin
A massive, monstrous demihuman, 8’+ tall, and sporting two heads, each with distinct personalities.
| Ability modifiers | +1 CON, -1 DEX, -1 INT, +1 STR |
| Languages | Alignment, Common, Giant, Orcish |
| Size | Large |
Infravision
Can see heat signatures up to 60’, even in total darkness.
Large Stature
- +3 to Strength (STR) checks.
- Armor and weapons must be tailored to size.
- Can wield any two-handed melee weapon with only one hand.
Natural Armor
Grants +2 AC while not wearing armor.
- Can be combined with a shield.
Two Heads
- Gains advantage on all perception checks, and on all saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
- While resting, one head always stays alert.
- Unable to wield a single weapon, item, or device with both hands.
- Each head controls its half od the body (including the nearest arm and leg).
- If one head is rendered unconscious or otherwise disabled, the player must make a CHA or WIS check at -2 to move or control that half of the body.
Multiplayer Variant
When multiple players share control of an ettykin, the following additional rules apply:
- Each player controls one head and the half of the body it’s attached to (including the nearest arm and leg) as a separate PC.
- Physical abilities (CON, DEX, STR) are shared between the head-PCs, while mental abilities (CHA, INT, WIS) are unique to each one.
- Each head-PC has its own class.
- Rolls that gain advantage under Two Heads are instead rolled as per normal by each head-PC.
- During combat, each head-PC gets a combat action each round during their side’s initiative (using the arm and/or leg closest to them).
- The head-PCs must decide on any movement together.
- Tie-breakers are decided by dice rolls or GM fiat.
- Both head-PCs share a single pool of hit points.
- Any saving throw related to the body (such as vs Death, Wielded, or Blasts) is rolled by one of the head-PCs’ players.
- Any saving throw against magic that affects the mind (ex: Charm Person or Suggestion) is rolled individually by each head-PC.
- If one head-PC is rendered unconscious or otherwise disabled, their half of the body is also disabled.
- The other head-PC can make a CHA or WIS check at -2 to move or control the disabled half of the body.