Ettykin

A massive, monstrous demihuman, 8’+ tall, and sporting two heads, each with distinct personalities.

Ability modifiers +1 CON, -1 DEX, -1 INT, +1 STR
Languages Alignment, Common, Giant, Orcish
Size Large

Infravision

Can see heat signatures up to 60’, even in total darkness.

Large Stature

  • +3 to Strength (STR) checks.
  • Armor and weapons must be tailored to size.
  • Can wield any two-handed melee weapon with only one hand.

Natural Armor

Grants +2 AC while not wearing armor.

  • Can be combined with a shield.

Two Heads

  • Gains advantage on all perception checks, and on all saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
  • While resting, one head always stays alert.
  • Unable to wield a single weapon, item, or device with both hands.
  • Each head controls its half od the body (including the nearest arm and leg).
    • If one head is rendered unconscious or otherwise disabled, the player must make a CHA or WIS check at -2 to move or control that half of the body.

Multiplayer Variant

When multiple players share control of an ettykin, the following additional rules apply:

  • Each player controls one head and the half of the body it’s attached to (including the nearest arm and leg) as a separate PC.
  • Physical abilities (CON, DEX, STR) are shared between the head-PCs, while mental abilities (CHA, INT, WIS) are unique to each one.
  • Each head-PC has its own class.
  • Rolls that gain advantage under Two Heads are instead rolled as per normal by each head-PC.
  • During combat, each head-PC gets a combat action each round during their side’s initiative (using the arm and/or leg closest to them).
  • The head-PCs must decide on any movement together.
    • Tie-breakers are decided by dice rolls or GM fiat.
  • Both head-PCs share a single pool of hit points.
  • Any saving throw related to the body (such as vs Death, Wielded, or Blasts) is rolled by one of the head-PCs’ players.
    • Any saving throw against magic that affects the mind (ex: Charm Person or Suggestion) is rolled individually by each head-PC.
  • If one head-PC is rendered unconscious or otherwise disabled, their half of the body is also disabled.
    • The other head-PC can make a CHA or WIS check at -2 to move or control the disabled half of the body.