Elfaye (Race)

Requirements Minimum WIS 9
Ability modifiers -1 INT, +1 CHA
Languages Alignment, Common, Elvish, Faerie (High and Low)

Thin, fey demihumans, related to elves and native to the Faewolde, with the ability to project their seasonal temperaments.

Available Classes and Max Level

  • Assassin: 10th
  • Barbarian: 8th
  • Bard: 7th
  • Bloodmage: 11th
  • Cleric: 7th
  • Corsair: 10th
  • Druid: 12th
  • Fighter: 7th
  • Knight: 11th
  • Mystic: 8th
  • Paladin: 9th
  • Priest: 7th
  • Ranger: 11th
  • Sorcerer: 11th
  • Thief: 10th
  • Warlock: 12th
  • Wizard: 11th

Detect Secrets

2-in-6 chance of detecting secret doors, panels, etc. while underground.

Hear Noises

2-in-6 chance (ex: when listening at a door).

Immune to Ghoul Paralysis

Unaffected by the paralysis inflicted by ghouls.

Innate Magic

  • From 2nd level, can cast Hidden Step once per day.

  • From 6th level, can cast Hidden Step twice per day, plus an additional effect occurs when cast, based on caster’s current seasonal affinity:

    • Evening (Autumn): Immediately after using hidden step, up to two target creatures within 10 feet must Save vs Spells or be charmed for 1 minute (or until damage is dealt to them).
    • Night (Winter): When using hidden step, up to one target creature within 10’ of where the caster started must Save vs Spells or be frightened of the caster (as per the fear spell).
    • Morning (Spring): When using hidden step, the caster may touch one target willing creature who is teleported instead.
    • Day (Summer): Immediately after using hidden step, any number of target creatures within 10 feet take 1d4 damage (Save vs Spells for half).

Infravision

Can see heat signatures up to 60’, even in total darkness.

Seasonal Affinity

Each day, choose which of the following Fae-seasons influences your physical and emotional being.

  • Evening (Autumn): Goodwill and harmony, when all share in the harvest of the day.
  • Night (Winter): Quiet and contemplative, as the dynamic energy of the world sleeps, and only the dark remains…
  • Morning (Spring): Joy and celebration, a phase of rejuvenation and hope as the sorrows of the night pass.
  • Day (Summer): Courage and determination, channelling aggressive energy and desires for action.

Sensitive to Evil

-2 to attack rolls and -1 to AC when near powerful “evil” force (relic or sentient creature of level+3 HD or greater).