Thief

Someone skilled at stealth-based retrieval.

Hit Dice 1d6
Armor Leather or Studded, no shields
Weapons Any
Languages Alignment, Common, Thieves’ Cant

Core Features

  • Backstab: When attacking an unaware opponent from behind with a one-handed weapon, the attack gets +4 and it deals double damage.
Thief Features
Level HD Atk Save
1 1d6 0 13
2 2d6 0 13
3 3d6 0 13
4 4d6 0 13
5 5d6 +2 12
6 6d6 +2 12
7 7d6 +2 12
8 9d6 +2 12
9 9d6 +5 10
10 9d6+2 +5 10
11 9d6+4 +5 10
12 9d6+6 +5 8
13 9d6+8 +7 8
14 9d6+10 +7 8

Saving Throw Mods

  • +2 to Save vs Spells (-2 overall)

Class Skills

  • Climb Sheer Surfaces: Make a skilled DEX check at +4 for every 100’ climbed.
    • Failure means falling from the halfway point (and taking fall damage).
  • Cunning Attack: Describe intended outcome, make a skilled check as indicated by GM.
    • On a complete success, the attack roll gains advantage.
    • On a complicated success, the attack roll is made as normal.
    • On a failure, the attack roll gains disadvantage.
    • May only be used successfully once per 10 minutes (1 turn).
    • ex: jump on a banquet table, kicking the drinks over the stunned guards, before making a leaping strike at the nearest opponent.
  • Hear Noise: Make a skilled WIS check to use improved listening (at doors, etc.).
    • Only works in quiet areas (not in combat).
  • Manipulate Traps: Make a skilled DEX check to manipulate a trap.
    • Roll once to find and again to remove or avoid (leaving it in place for others).
    • On a fail, can’t try again until next Thief level.
  • Open Locks: Make a skilled DEX check with thieves’ tools.
    • On a fail, can’t try again until next Thief level.
  • Pick Pockets: Make a skilled DEX check modified by -1 for each level target is above 5th.
    • On a fumble, the attempt is noticed.
  • Read Languages: After reaching 4th level, make a skilled INT or WIS check to read non-magical text in any language (including dead languages and basic codes).
    • On fail, can’t try again until next Thief level.
  • Read Scroll: After reaching 10th level, make a skilled INT or WIS check to read and cast a spell from an arcane scroll.
  • Sneak: Make a skilled DEX check to hide in shadows or move silently, avoiding enemies.
  • Thief Lore: After reaching 3rd level, make a skilled INT check to recall lore pertaining to valuable items, security setups, and famous thieves or heists.
  • Advanced Skills: After reaching level 4, may add skills modifier to appropriate non-skilled checks (ex: sleight of hand).

Stronghold

After 9th level, may construct a stronghold (usually, a secret hideout).

  • Attracts 2d6 (mostly loyal) apprentice thieves of 1st level (not automatically replaced if killed).
  • May be used to start a Thieves’ Guild.