Paladin (Class)

Holy (or unholy) knights on a quest for their deity.

Requirement Minimum CHA 9
Hit Dice 1d10
Maximum Level 14
Armor Any (including shields)
Weapons Any
Languages Alignment, Common

Aestheticism

  • Own minimal possessions
  • Can only keep one magical weapon, one magical shield, and one magical suit of armor
  • Must give at least 10% of income to religious order

Alignment Locked

  • Lose all abilities when alignment is changed

Divine Magic

  • Gains spell casting at level 9, can pray to receive spells every day.
  • Must have a holy symbol
  • Must remain faithful to alignment, clergy, and religion.
  • Paladin Spell List

Blessed Health

  • Immune to all diseases

Lay on Hands

  • Heal 2 HP / level once per day
  • After 5th level, may cure disease once per week

Stronghold

  • After 9th level, can establish or build a stronghold (at half price, if in good favor with deity).
  • Once established, attracts loyal followers (5d6 x 10 fighters of level 1–2), who never check morale.

Turn Undead

Roll 2d6 and consult table below:

Turn Undead Result
Level Monster Hit Dice
1 2 2* 3 4 5 6 7-8 9-10 11-12 13-14 15-16 17-18 19-20 21-22 23-24
3 7 9 11 – – – – – – – – – – – – –
4 T 7 9 11 – – – – – – – – – – – –
5 T T 7 9 11 – – – – – – – – – – –
6 D T T 7 9 11 – – – – – – – – – –
7 D D T T 7 9 11 – – – – – – – – –
8 D D D T T 7 9 11 – – – – – – – –
9 D D D D T T 7 9 11 – – – – – – –
10 D D D D D T T 7 9 11 – – – – – –
11 D D D D D D T T 7 9 11 – – – – –
12 D D D D D D D T T 7 9 11 – – – –
13 D D D D D D D D T T 7 9 11 – – –
14 D D D D D D D D D T T 7 9 11 – –

Results

  • Dash (–): Turn attempt fails
  • Number: If roll is equal or higher than this number, turn succeeds
  • T: Turn succeeds
  • D: Turn succeeds, monsters destroyed

Successful Turn

  • Roll 2d6 to determine total number of HD affected.
  • Turned undead move away from cleric in full retreat until attacked.
  • Lowest HD undead are affected first.

Warhorse

  • After 4th level, may summon a holy warhorse (HD 5+5, AC 14, MV 60’).
  • If lost, can’t get another for at least a year.

Advancement

Level Advancement
Level XP HD Atk
Mod
Saving Throws Spells
D[1] W[1:1] P[1:2] B[1:3] S[1:4] 1 2 3
1 0 1d10 0 10 11 12 13 14 - - -
2 2,750 2d10 0 10 11 12 13 14 - - -
3 5,500 3d10 0 10 11 12 13 14 - - -
4 12,000 4d10 +2 8 9 10 11 12 - - -
5 24,000 5d10 +2 8 9 10 11 12 - - -
6 45,000 6d10 +2 8 9 10 11 12 - - -
7 95,000 7d10 +5 6 7 8 8 10 - - -
8 175,000 8d10 +5 6 7 8 8 10 - - -
9 350,000 9d10 +5 6 7 8 8 10 1 - -
10 500,000 9d10+1 +7 4 5 6 6 8 2 - -
11 650,000 9d10+2 +7 4 5 6 6 8 2 1 -
12 800,000 9d10+3 +7 4 5 6 6 8 2 2 -
13 950,000 9d10+4 +9 2 3 4 3 6 2 2 1
14 1,100,000 9d10+5 +9 2 3 4 3 6 3 2 1

  1. D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells β†©οΈŽ β†©οΈŽ β†©οΈŽ β†©οΈŽ β†©οΈŽ