Holy (or unholy) knights on a quest for their deity.
|
|
Requirement |
Minimum CHA 9 |
Hit Dice |
1d10 |
Armor |
Any (including shields) |
Weapons |
Any |
Languages |
Alignment, Common |
Core Features
- Blessed Health: Immune to all diseases
Paladin Features
Level |
HD |
Atk |
Save |
Spells |
1 |
2 |
3 |
1 |
1d10 |
0 |
12 |
- |
- |
- |
2 |
2d10 |
0 |
12 |
- |
- |
- |
3 |
3d10 |
0 |
12 |
- |
- |
- |
4 |
4d10 |
+2 |
10 |
- |
- |
- |
5 |
5d10 |
+2 |
10 |
- |
- |
- |
6 |
6d10 |
+2 |
10 |
- |
- |
- |
7 |
7d10 |
+5 |
8 |
- |
- |
- |
8 |
9d10 |
+5 |
8 |
- |
- |
- |
9 |
9d10 |
+5 |
8 |
1 |
- |
- |
10 |
9d10+2 |
+7 |
6 |
2 |
- |
- |
11 |
9d10+4 |
+7 |
6 |
2 |
1 |
- |
12 |
9d10+6 |
+7 |
6 |
2 |
2 |
- |
13 |
9d10+8 |
+9 |
4 |
2 |
2 |
1 |
14 |
9d10+10 |
+9 |
4 |
3 |
2 |
2 |
Saving Throw Mods
- +1 to Save vs Blasts (-2 overall)
- +1 to Save vs Spells (-3 overall)
Aestheticism
- Own minimal possessions
- Can only keep one magical weapon, one magical shield, and one magical suit of armor
- Must give at least 10% of income to religious order
Divine Magic
- Gains spell casting at level 9, can pray to cast spells.
- Must have a holy symbol
- Must remain faithful to alignment, clergy, and religion.
- Paladin Spell List
Lay on Hands
- Heal 2 HP / level once per day
- After 5th level, may cure disease once per week
Stronghold
- After 9th level, can establish or build a stronghold (at half price, if in good favor with deity).
- Once established, attracts loyal followers (5d6 x 10 fighters of level 1β2), who never check morale.
Turn Undead
Roll 2d6 and consult table below:
Turn Undead Result
Level |
Monster Hit Dice |
1 |
2 |
2* |
3 |
4 |
5 |
6 |
7-8 |
9-10 |
11-12 |
13-14 |
15-16 |
17-18 |
3 |
7 |
9 |
11 |
β |
β |
β |
β |
β |
β |
β |
β |
β |
β |
4 |
T |
7 |
9 |
11 |
β |
β |
β |
β |
β |
β |
β |
β |
β |
5 |
T |
T |
7 |
9 |
11 |
β |
β |
β |
β |
β |
β |
β |
β |
6 |
D |
T |
T |
7 |
9 |
11 |
β |
β |
β |
β |
β |
β |
β |
7 |
D |
D |
T |
T |
7 |
9 |
11 |
β |
β |
β |
β |
β |
β |
8 |
D |
D |
D |
T |
T |
7 |
9 |
11 |
β |
β |
β |
β |
β |
9 |
D |
D |
D |
D |
T |
T |
7 |
9 |
11 |
β |
β |
β |
β |
10 |
D |
D |
D |
D |
D |
T |
T |
7 |
9 |
11 |
β |
β |
β |
11 |
D |
D |
D |
D |
D |
D |
T |
T |
7 |
9 |
11 |
β |
β |
12 |
D |
D |
D |
D |
D |
D |
D |
T |
T |
7 |
9 |
11 |
β |
13 |
D |
D |
D |
D |
D |
D |
D |
D |
T |
T |
7 |
9 |
11 |
14 |
D |
D |
D |
D |
D |
D |
D |
D |
D |
T |
T |
7 |
9 |
Results
- Dash (β): Turn attempt fails
- Number: If roll is equal or higher than this number, turn succeeds
- T: Turn succeeds
- D: Turn succeeds, monsters destroyed
Successful Turn
- Roll 2d6 to determine total number of HD affected.
- Turned undead move away from cleric in full retreat until attacked.
- Lowest HD undead are affected first.
Warhorse
- After 4th level, may summon a holy warhorse (HD 5+5, AC 14, MV 60β).
- If lost, canβt get another for at least a year.