Mystic
Mystics are warriors that spend their lives rigorously training both their minds and bodies, allowing them to channel their life force into special mystic powers.
| Requirement | Minimum WIS 9 |
| Hit Dice | 1d8 |
| Armor | None |
| Weapons | Any |
| Languages | Alignment, Common |
Core Features
- Advanced Agility: Unarmored armor class based on mystic level.
- Mental Focus: +2 bonus to all saving throws against mental or mystical powers.
| Level | HD | Atk | Save | AC | Mystic Powers |
Mystic Power Uses / Day |
|---|---|---|---|---|---|---|
| 1 | 1d8 | 0 | 13 | 12 | 2 | 2 |
| 2 | 2d8 | 0 | 13 | 12 | 2 | 4 |
| 3 | 3d8 | 0 | 13 | 13 | 3 | 6 |
| 4 | 4d8 | 0 | 13 | 13 | 3 | 6 |
| 5 | 5d8 | +2 | 12 | 14 | 4 | 8 |
| 6 | 6d8 | +2 | 12 | 14 | 4 | 8 |
| 7 | 7d8 | +2 | 12 | 15 | 5 | 10 |
| 8 | 9d8 | +2 | 12 | 15 | 5 | 10 |
| 9 | 9d8 | +5 | 10 | 16 | 6 | 12 |
| 10 | 9d8+2 | +5 | 10 | 16 | 6 | 12 |
| 11 | 9d8+4 | +5 | 10 | 17 | 7 | 14 |
| 12 | 9d8+6 | +5 | 10 | 17 | 7 | 14 |
| 13 | 9d8+8 | +7 | 8 | 18 | 8 | 16 |
| 14 | 9d8+10 | +7 | 8 | 18 | 8 | 16 |
Class Skills
- Martial Lore: Make a skilled INT check to recognize names of major figures, magic items, and other symbols of importance to different martial or mystical groups.
- Mystical Acts: Describe intended outcome and make a skilled check as indicated by GM.
- May only be used successfully once per 10 minutes (1 turn).
- ex: making a running leap from a table to a balcony before landing and striking the nearest opponent.
- Advanced Skills: After reaching level 4, may add skills modifier to appropriate non-skilled checks (ex: stabilizing wounds).
Martial Training
- Unarmed attacks deal 1d4 damage.
- Can dual wield, regardless of DEX score.
- Fists count as Light weapons.
Mystic Powers
Can use a combat action and make a skilled CHA or WIS check to use a mystic power.
- Number of mystic powers known is based on level.
- At 1st level, may activate powers up to twice in total each day.
- At higher levels, activate powers up to twice the number of powers known in total each day.
- A power activates at the beginning of a character’s initiative.
- Only one power may be activated each round.
- Mystic Power List
Stronghold
- After 9th level, can establish an academy or clan with 1d6 apprentices of 1d4 level.