Mystic

Mystics are warriors that spend their lives rigorously training both their minds and bodies, allowing them to channel their life force into special mystic powers.

Requirement Minimum WIS 9
Hit Dice 1d8
Armor None
Weapons Any
Languages Alignment, Common

Core Features

  • Advanced Agility: Unarmored armor class based on mystic level.
  • Mental Focus: +2 bonus to all saving throws against mental or mystical powers.
Mystic Features
Level HD Atk Save AC Mystic
Powers
Mystic Power
Uses / Day
1 1d8 0 13 12 2 2
2 2d8 0 13 12 2 4
3 3d8 0 13 13 3 6
4 4d8 0 13 13 3 6
5 5d8 +2 12 14 4 8
6 6d8 +2 12 14 4 8
7 7d8 +2 12 15 5 10
8 9d8 +2 12 15 5 10
9 9d8 +5 10 16 6 12
10 9d8+2 +5 10 16 6 12
11 9d8+4 +5 10 17 7 14
12 9d8+6 +5 10 17 7 14
13 9d8+8 +7 8 18 8 16
14 9d8+10 +7 8 18 8 16

Class Skills

  • Martial Lore: Make a skilled INT check to recognize names of major figures, magic items, and other symbols of importance to different martial or mystical groups.
  • Mystical Acts: Describe intended outcome and make a skilled check as indicated by GM.
    • ex: making a running leap from a table to a balcony before landing and striking the nearest opponent.
  • Advanced Skills: After reaching level 5, may add skills modifier to appropriate non-skilled checks (ex: stabilizing wounds).

Martial Training

  • Unarmed attacks deal 1d4 damage.
  • Can dual wield, regardless of DEX score.
  • Fists count as Light weapons.

Mystic Powers

Can use a combat action and make a skilled CHA or WIS check to use a mystic power.

  • Number of mystic powers known is based on level.
  • At 1st level, may activate powers up to twice in total each day.
  • At higher levels, activate powers up to twice the number of powers known in total each day.
  • A power activates at the beginning of a character’s initiative.
  • Only one power may be activated each round.
  • Mystic Power List

Stronghold

  • After 9th level, can establish an academy or clan with 1d6 apprentices of 1d4 level.