Knight

An honor-bound warrior that excels at mounted combat.

Hit Dice 1d10
Armor Any metal armor or shields
Weapons Any melee weapons
Languages Alignment, Common

Core Features

Knight Features
Level HD Atk Save
1 1d10 0 12
2 2d10 0 12
3 3d10 0 12
4 4d10 +2 10
5 5d10 +2 10
6 6d10 +2 10
7 7d10 +5 8
8 9d10 +5 8
9 9d10 +5 8
10 9d10+2 +7 6
11 9d10+4 +7 6
12 9d10+6 +7 6
13 9d10+8 +9 4
14 9d10+10 +9 4

Saving Throw Mods

  • +1 to Save vs Wielded (-2 overall)

Allegiance

  • Serves a liege.
  • Must maintain same alignment as liege.

Class Skills

  • Chivalric Attack: Describe intended outcome and make a skilled check as indicated by GM.
    • On a complete success, the attack roll gains advantage.
    • On a complicated success, the attack roll is made as normal.
    • On a failure, the attack roll gains disadvantage.
    • May only be used successfully once per 10 minutes (1 turn).
    • ex: grab fair maiden, jump over table, set her down safely, and strike nearest opponent.
  • Heraldic Lore: Make a skilled INT check to recognize standards, symbols, or names associated with liege, their allies, or their enemies.
  • Advanced Skills: After reaching level 4, may add skills modifier to appropriate non-skilled checks (ex: intimidation, stabilizing wounds).

Code of Honor

To gain experience, must follow a strict code similar to:

  • Death before dishonor,
  • Service to a liege is the greatest honor,
  • Glory in single combat,
  • Defend to the death any in their charge,
  • Honor superiors,
  • Respect equals,
  • Demand obedience from inferiors, and
  • Scorn ignobles.

Fantastic Mount

From 5th level, can train some creatures as mounts (including flying ones).

  • Takes one month to complete training.
  • Can train creature with HD up to level.

Expert Rider

  • +1 to attacks when mounted.
  • From 5th level, can increase mount’s movement rate up to 10’ / round for up to 6 turns, once per day.

Service and Aid

  • From 3rd level, can receive aid from nobles and other knights of the same alignment or social affiliation (ex: house, religion, ohaver order).
  • Expected to extend same service to others.

Devotion to Duty

  • Immune to all supernatural fear effects.
  • From 3rd level:
    • Allies within 10’ gain +2 to saves vs fear effects.
    • Retainers and merchants gain +2 to loyalty or morale.
  • +4 to saves vs hold spells, charms, and other mental effects and spells.
  • +2 to saves vs illusions.
  • Allowed to save vs sleep spells.

Stronghold

After 7th level, can buy or build a castle or stronghold (and control surrounding lands) any time they can be afforded.

  • Must have liege’s permission.
  • After 9th level, may be granted a title such as Baron or Baroness.