Beast Walker

An adventurer who possesses a special bond with one (or more) animal companions.

Hit Dice 1d8
Armor Leather, chainmail, shields
Weapons Any
Languages Alignment, Common

Core Features

  • Friend to Animals: +1 bonus to reaction rolls with animals (non-intelligent creatures).
Beast Walker Features
Level HD Atk Save
1 1d8 0 11
2 2d8 0 11
3 3d8 0 11
4 4d8 0 11
5 5d8 +2 9
6 6d8 +2 9
7 7d8 +2 9
8 9d8 +2 9
9 9d8 +5 7
10 9d8+2 +5 7
11 9d8+4 +5 7
12 9d8+6 +5 7
13 9d8+8 +7 5
14 9d8+10 +7 5

Animal Companions

  • To establish connection, must make a peaceful approach towards a single animal, and succeed on a skilled INT or WIS check.
  • Companions may be wild or domestic.
    • Companions may be magical or giant, at the GM’s discretion.
  • May have up to one animal companion per level.
  • Total HD of companions may not exceed level.
  • If a companion is dismissed or dies, may establish connection with new animal.
  • Companions follow everywhere.
  • Companions can understand and execute basic commands.
  • Companions will fight to the death to defend their beast walker.
    • Companions do not check morale.

Class Skills

  • Companion Sight: From 5th level, make skilled WIS check to see through the eyes of an animal companion.
    • Once established, must concentrate to maintain sight.
  • Tracking: Make a skilled INT check to correctly identify and follow tracks, modified by environmental and other conditions (ex: weather, ground hardness, or age of tracks).
  • Advanced Skills: After reaching level 5, may add skills modifier to appropriate non-skilled checks (ex: intimidation, recalling animal knowledge, stabilizing wounds).

Speak with Animals

  • Can be understood by animals (non-magical creatures).
  • From 2nd level, can understand the speech of animals.
  • From 4th level, can empathically speak to any animals in sight (without words).
  • Communication is limited by intelligence of the animal being spoken to.

Stronghold

After 9th level, may construct a stronghold in the wilderness.

  • Automatically befriends all creatures within 5 mile radius.
    • They may perform simple tasks for beast walker (carry messages, warn about intruders, etc).
    • In exchange, they expect to be protected from harm by beast walker.