Beast Walker
An adventurer who possesses a special bond with one (or more) animal companions.
Hit Dice | 1d8 |
Armor | Leather, chainmail, shields |
Weapons | Any |
Languages | Alignment, Common |
Core Features
- Friend to Animals: +1 bonus to reaction rolls with animals (non-intelligent creatures).
Level | HD | Atk | Save |
---|---|---|---|
1 | 1d8 | 0 | 11 |
2 | 2d8 | 0 | 11 |
3 | 3d8 | 0 | 11 |
4 | 4d8 | 0 | 11 |
5 | 5d8 | +2 | 9 |
6 | 6d8 | +2 | 9 |
7 | 7d8 | +2 | 9 |
8 | 9d8 | +2 | 9 |
9 | 9d8 | +5 | 7 |
10 | 9d8+2 | +5 | 7 |
11 | 9d8+4 | +5 | 7 |
12 | 9d8+6 | +5 | 7 |
13 | 9d8+8 | +7 | 5 |
14 | 9d8+10 | +7 | 5 |
Animal Companions
- To establish connection, must make a peaceful approach towards a single animal, and succeed on a skilled INT or WIS check.
- Companions may be wild or domestic.
- Companions may be magical or giant, at the GM’s discretion.
- May have up to one animal companion per level.
- Total HD of companions may not exceed level.
- If a companion is dismissed or dies, may establish connection with new animal.
- Companions follow everywhere.
- Companions can understand and execute basic commands.
- Companions will fight to the death to defend their beast walker.
- Companions do not check morale.
Class Skills
- Companion Sight: From 5th level, make skilled WIS check to see through the eyes of an animal companion.
- Once established, must concentrate to maintain sight.
- Tracking: Make a skilled INT check to correctly identify and follow tracks, modified by environmental and other conditions (ex: weather, ground hardness, or age of tracks).
- Advanced Skills: After reaching level 5, may add skills modifier to appropriate non-skilled checks (ex: intimidation, recalling animal knowledge, stabilizing wounds).
Speak with Animals
- Can be understood by animals (non-magical creatures).
- From 2nd level, can understand the speech of animals.
- From 4th level, can empathically speak to any animals in sight (without words).
- Communication is limited by intelligence of the animal being spoken to.
Stronghold
After 9th level, may construct a stronghold in the wilderness.
- Automatically befriends all creatures within 5 mile radius.
- They may perform simple tasks for beast walker (carry messages, warn about intruders, etc).
- In exchange, they expect to be protected from harm by beast walker.