Bard
A warrior-performer with a deep knowledge of lore and some spellcasting ability.
Hit Dice | 1d8 |
Armor | Leather, chainmail, no shields |
Weapons | Missile weapons, one-handed melee weapons |
Languages | Alignment, Common |
Spellcasting Ability | Charisma (CHA) |
Core Features
Level | HD | Atk | Save | Spells / Day |
---|---|---|---|---|
1 | 1d8 | 0 | 13 | - |
2 | 2d8 | 0 | 13 | 1 |
3 | 3d8 | 0 | 13 | 2 |
4 | 4d8 | 0 | 13 | 2 |
5 | 5d8 | +2 | 12 | 3 |
6 | 6d8 | +2 | 12 | 3 |
7 | 7d8 | +2 | 12 | 4 |
8 | 9d8 | +2 | 12 | 4 |
9 | 9d8 | +5 | 10 | 5 |
10 | 9d8+2 | +5 | 10 | 5 |
11 | 9d8+4 | +5 | 10 | 6 |
12 | 9d8+6 | +5 | 10 | 6 |
13 | 9d8+8 | +7 | 8 | 7 |
14 | 9d8+10 | +7 | 8 | 7 |
Saving Throw Mods
- +2 to Save vs Spells (-2 overall)
Captivating Performance
By singing, playing music, or otherwise performing, can make a skilled CHA check to captivate subjects in a 30’ radius.
- Only works outside of combat.
- Up to 2 HD per bard level may be targeted (performer’s choice).
- Types of subjects affected is determined by bard level:
- 1st level: humanoids only
- 4th level: animals or humanoids only
- 7th level: any creatures
- Targeted subjects must Save vs Spells or be captivated.
- The attention of affected subjects is fully focused on the performer.
- Affected subjects will follow the performer.
- Continues until performance ends or is interrupted (ex: by violence or a loud noise).
Charming Captivated Subject
If the performance lasts for at least one turn and ends without interruption:
- Each subject must Save vs Spells or be charmed for one turn per bard level.
- Charmed subjects treat performer as trusted friend and ally (including defending performer).
- Charmed subjects will obey performer’s commands (if they can understand the language).
- Commands that contradict the subject’s nature or alignment (or that will lead to self-harm) are ignored.
Class Skills
- Bardic Lore: INT or WIS check to recall lore pertaining to magic items, heroes, legends, and myths (including knowing some of the powers of a magic item).
- Prestidigitation: Can use a combat action to make a skilled INT check to create a small, instant, illusory effect that inflicts no damage.
- Ritual Casting: Some rituals require a skilled check.
- Swashbuckling: Describe intended outcome, make a skilled check as indicated by GM.
- ex: jump on a banquet table, kicking the drinks over the stunned guards, before making a leaping strike at the nearest opponent.
Divine Magic
- Can pray to nature to cast spells.
- Must remain faithful to alignment and bardic faith.
- At level 2, gains spell casting and learns how to conduct magical research.
- May cast a number of spells each day up to to bard level - 1.
- Bard Spell List
Casting Spells
To cast a spell, the bard prays to nature.
- Make a skilled CHA check reduced by the level of the spell being attempted.
- On a fumble, causes Doubt.
- On a failure, nothing happens, and it doesn’t count towards casts for the day.
- On a complicated success, the spell is cast, but something interesting (although not directly dangerous) may happen.
- On a complete success, the spell casts as expected.
- On a critical success, the spell works exceptionally well (ex: player may choose to double spell duration, range, or targets).
Doubt
Occurs whenever a fumble occurs while casting a spell.
- Next attempt to cast spell gets -2 on roll.
- Cleared by a successful cast.
- Fumbling while already having Doubt severs connection to nature, preventing spell casting until next day.
Languages
- With each even-numbered level beyond 3rd, may learn to speak an additional language.
- May learn “Druidic”, the secret language of Druids, this way.
Musical Defense
While singing, playing music, or otherwise performing:
- Allies within 30’ are immune to music-based magical effects and the charms of Fae creatures.
- Allies already charmed or under a music-based magical effect may make a saving throw at +4 to end the charm or effect.
Scene
After 12th level, can establish a scene (ex: a venue, club, theater, manor, or traveling roadshow) with 2d6 apprentices of level 1.