Sharktopus

Huge, mutated sea monster, 40’+ long, with the head of a great white shark and the tentacles of an giant octopus.

Hit Dice 12 (54hp)
Armor Class 16
Attacks 8 (+9) @ 1d3 + constriction (tentacles) OR 1 @ 2d10 (bite)
Movement 60’ Swim
Save 10 (6)
Morale 7
Alignment Neutral
  • Tentacle is severed when a cutting weapon inflicts 6+ damage.

Constriction

On a successful hit, a tentacle will grab and constrict.

  • Each constricting tentacle inflicts 1d3 automatic damage per round, plus it adds a -1 attack modifier.

Frenzy

Frenzy triggered by blood in water within 300’.

During frenzy:

  • Attacks each round, and
  • Skips morale checks.

Retreating

When retreating, will first create a cloud of black ink in a 40’ radius to cover escape.

  • Flees at 3x normal speed.