Hammerhead Shark

Fierce, unpredictable sea predators, 20’ long, with tough, light grey skin, and known to stun their prey by ramming them.

Hit Dice 6 (27hp)
Armor Class 15
Attacks 1 (+3) @ 2d8 (bite) OR 1 @ stun (ram)
Movement 60’ swim
Save 12 (3)
Morale 7
Alignment Neutral
  • Victims of ram attack must Save or be stunned for 1d8 rounds.

Frenzy

Frenzy triggered by blood in water within 300’.

During frenzy:

  • Attacks each round, and
  • Skips morale checks.