Orgol

A 7-8’ tall humanoid with gray-to-green skin, a low forehead, reddish eyes, small holes for ears, and a flat nose. Usually found in the company of orcs, who consider them aggressive and brutish but handy to have around.

Hit Dice 3 (11hp)
Armor Class 15 (natural + leather)
Movement 40’
Attacks 1 (+2) @ large weapon (1d8+1)
Alignment Chaotic
Save 12 (3)
Morale 8
  • 90’ infravision
  • -1 attack in full daylight
  • +1 damage from strength
  • Can wield any two-handed melee weapon with only one hand.
  • Typically armed with a greataxe, great club, polearm, great sword, or crossbow and sword.
  • When found with orcs:
    • 25% chance of serving as a group leader.
    • 15% chance of serving as tribal subchief bodyguard, if present.
    • 10% chance of serving as tribal subchief (HD 4), if present.
    • 10% chance of serving as tribal chieftain’s bodyguard (HD5), if present.
    • Those who function as leaders, subchiefs, or bodyguards have 50% chance of dual wielding, carrying an additional weapon and gaining an additional attack with the offhand one at -1.

At Higher Levels

Higher-Level Orgol
HD HP AC Atk Mod Damage
4 22 16 +3 weapon+2
5 27 17 +4 weapon+3