A 7-8’ tall humanoid with gray-to-green skin, a low forehead, reddish eyes, small holes for ears, and a flat nose. Usually found in the company of orcs, who consider them aggressive and brutish but handy to have around.
|
|
| Hit Dice |
3 (11hp) |
| Armor Class |
15 (natural + leather) |
| Movement |
40’ |
| Attacks |
1 (+2) @ large weapon (1d8+1) |
| Alignment |
Chaotic |
| Save |
12 (3) |
| Morale |
8 |
- 90’ infravision
- -1 attack in full daylight
- +1 damage from strength
- Can wield any two-handed melee weapon with only one hand.
- Typically armed with a greataxe, great club, polearm, great sword, or crossbow and sword.
- When found with orcs:
- 25% chance of serving as a group leader.
- 15% chance of serving as tribal subchief bodyguard, if present.
- 10% chance of serving as tribal subchief (HD 4), if present.
- 10% chance of serving as tribal chieftain’s bodyguard (HD5), if present.
- Those who function as leaders, subchiefs, or bodyguards have 50% chance of dual wielding, carrying an additional weapon and gaining an additional attack with the offhand one at -1.
At Higher Levels
Higher-Level Orgol
| HD |
HP |
AC |
Atk Mod |
Damage |
| 4 |
22 |
16 |
+3 |
weapon+2 |
| 5 |
27 |
17 |
+4 |
weapon+3 |