Mummy
A preserved, undead humanoid, often found wrapped in funerary bandages.
Hit Dice | 5+1* (23 hp) |
Armor Class | 16 |
Movement | 20’ |
Attacks | 1 (+6) @ rot (touch, 1d12 + disease) |
Alignment | Chaotic |
Save | 10 (5) |
Morale | 12 |
- Typically found haunting ruins and tombs.
- Immune to all damage except fire or magic.
- Any damage taken is reduced by 50%.
Disease
Anyone touched by this creature must Save or contract a rotting disease.
- Must save after each touch (unless infected).
- While infected:
- Can’t regain hit points,
- Loses 1 HD every day.
- If HD drops to 0, victim dies and turns to dust.
- Healing occurs at 10% normal rate.
- Disease can only be removed by magic (ex: Cure Disease spell)
Paralyzing Fear
Anyone seeing this creature must Save or be paralyzed with terror.
- Paralysis is broken if mummy lord attacks them or goes out of sight.
Undead
- Make no sounds before attacking.
- Immune to poison and other effects that only affect living creatures.
- Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).