Lich

An incredibly powerful undead made immortal through dangerous, corrupting magic, often appearing as a skeletal figure with cold fire burning in their eyes.

Hit Dice 11**** (49hp)
Armor Class 19
Attacks 1 (+8) @ 1d10 + paralysis (touch)
Movement 20’
Save 8 (Wizard 14)
Morale 10
Alignment Any
  • Immune to damage from non-magical weapons.
  • Immune to electrical- and cold-based attacks.
  • Immune to magic causing polymorph, insanity, or death.
  • Can cast spells as a 14th-level spellcaster.
    • Type of spellcasting may vary, although arcane is most common.
  • Anyone seeing a lich must Save vs Spells or flee for 2d6 turns.
    • Characters of 5th level and above and creatures of 5 HD and above are immune.
  • When destroyed, if phylactery remains intact, will reform body (with full HP) 1d10 years later.

Paralysis

Touched victim must Save or be paralyzed for 1d6+3 turns.

Phylactery

Each lich stores their soul in a container or something similar.

  • If this object is found and destroyed, the lich loses its immortality.

Undead

  • Make no sounds before attacking.
  • Immune to poison and other effects that only affect living creatures.
  • Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).