Lich
An incredibly powerful undead made immortal through dangerous, corrupting magic, often appearing as a skeletal figure with cold fire burning in their eyes.
| Hit Dice | 11**** (49hp) |
| Armor Class | 19 |
| Attacks | 1 (+8) @ 1d10 + paralysis (touch) |
| Movement | 20’ |
| Save | 8 (Wizard 14) |
| Morale | 10 |
| Alignment | Any |
- Immune to damage from non-magical weapons.
- Immune to electrical- and cold-based attacks.
- Immune to magic causing polymorph, insanity, or death.
- Can cast spells as a 14th-level spellcaster.
- Type of spellcasting may vary, although arcane is most common.
- Anyone seeing a lich must Save vs Spells or flee for 2d6 turns.
- Characters of 5th level and above and creatures of 5 HD and above are immune.
- When destroyed, if phylactery remains intact, will reform body (with full HP) 1d10 years later.
Paralysis
Touched victim must Save or be paralyzed for 1d6+3 turns.
Phylactery
Each lich stores their soul in a container or something similar.
- If this object is found and destroyed, the lich loses its immortality.
Undead
- Make no sounds before attacking.
- Immune to poison and other effects that only affect living creatures.
- Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).