Flesh Golem
A magically-powered synthetic humanoid, over 7’ in height, created from body parts that have been stitched-together.
Hit Dice | 9 (40hp) |
Armor Class | 11 (natural) |
Movement | 30’ |
Attacks | 2 (+7) @ 2d8 (fist) |
Alignment | Neutral |
Save | 10 (4) |
Morale | 12 |
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Immune to damage from non-magical weapons.
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Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).
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No need to eat, drink, breathe, or sleep.
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Immune to damage from cold, heat (including fire), and electricity.
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When damaged by electricity, heals 1 hp per die of damage dealt.