Flesh Golem

A magically-powered synthetic humanoid, over 7’ in height, created from body parts that have been stitched-together.

Hit Dice 9 (40hp)
Armor Class 11 (natural)
Movement 30’
Attacks 2 (+7) @ 2d8 (fist)
Alignment Neutral
Save 10 (4)
Morale 12
  • Immune to damage from non-magical weapons.

  • Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).

  • No need to eat, drink, breathe, or sleep.

  • Immune to damage from cold, heat (including fire), and electricity.

  • When damaged by electricity, heals 1 hp per die of damage dealt.