Draugr King
A very powerful, frozen, desiccated, undead corpse which wears a crown and wields weapons of magical, life draining ice, while leading regular draugr from horseback.
Hit Dice | 9d10** (49hp) |
Armor Class | 17 |
Attacks | 2 (+8) @ 1d8 + energy drain (ice sword or axe) or fear gaze |
Movement | 50’ |
Save | 10 (6) |
Morale | 11 |
Alignment | Chaotic |
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Usually found in frozen regions.
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Immune to damage from cold and non-magical, non-silver weapons.
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Regenerates 2 hp at the start of each round until destroyed.
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At 0 HP, shatters into ice crystals along with its ice weapons and any draugr (including lords and horses) under its control.
Fear Gaze
Target in sight must Save vs Paralyze at -2 or be paralyzed with terror.
- Paralysis is broken if draugr king attacks them or goes out of sight.
Life Drain
Damage inflicted by this attack reduces the target’s maximum HP.
- A humanoid killed by this ability becomes a draugr in 1 day, under the control of the one that killed them.
- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
Undead
- Make no sounds before attacking.
- Immune to poison and other effects that only affect living creatures.
- Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).