Most are not born to a life of adventure, and usually have a previous vocation or lifestyle which they can draw on for additional knowledge.

  • Characters may perform these functions at a basic level, allowing them to:
    • assess the quality and worth of an item associated with the background,
    • make minor repairs or alterations to items associated with the background,
    • create simple items related to the background, or
    • recall specific knowledge pertinent to the background.
dXX Background Starting Items
Alchemist Staff, flask of oil
Animal trainer Club, pony
Apothecarist Club, healing potion
Actor Dagger, costume
Arcanist’s Apprentice Dagger, grimoire
Armorer Club (hammer), piece of armor
Artisan Staff, ???
Astrologer Dagger, spyglass
Baker Club (roller), ???
Barber Dagger (razor), ???
Barrister Club (hammer), ???
Beadle Dagger, ???
Beekeeper Staff (broom), padded clothes (+1 AC)
Barkeep / Waitstaff Club (heavy tankard), ???
Blacksmith Club (hammer), any single weapon
Bookbinder Dagger, grimoire
Bowyer / Fletcher Dagger, bow, arrows
Brewer Club (ladle), ???
Butcher Hand Axe (cleaver), ???
Carpenter Club (hammer), ???
Chandler Club (wax pot), ???
Cheesemaker Dagger (cheese needle), ???
Circus performer Dagger, ???
Cobbler Dagger (awl), ???
Confidence artist Dagger, expensive cloak
Cooper Club (crowbar), barrel
Costermonger
Cutpurse Dagger, small chest
Deacon Club, prayer book
Ditch Digger Staff (shovel), dagger (trowel)
Falconer
Farmer Trident (pitchfork), wheelbarrow
Fisher Trident, small net
Forester Staff, healing potion
Fortune-teller Dagger, deck of cards
Gambler Club, set of dice or deck of cards
Glassblower
Gongfarmer Dagger (trowel), ???
Grave digger Staff (shovel), dagger (trowel)
Guard Sword
Healer Club, healing potion
Herbalist Club, healing potion
Herder Staff, ???
Hunstman Bow, pelt
Indentured Servant Staff, ???
Janitor Staff (broom), ???
Jester Dart, ???
Jeweler / Lapidary Dagger, ???
Locksmith Dagger, ???
Lorimer Club (hammer), ???
Mapmaker Club (hammer), ink, quill, parchment
Mason Dagger (trowel), ???
Mercenary Sword, leather armor
Miner Pickaxe, lantern
Minstrel Dagger, musical instrument
Noble Sword, fine clothes
Ostler Staff, ???
Outlaw Sword, leather armor
Potter Dagger (clay tool), ???
Roofer / Thatcher Club (hammer), ???
Roper Dagger, 50’ rope
Sage Dagger, ink, quill, parchment
Scribe Dart, ink, quill, parchment
Seafarer Club (belaying pin), 50’ rope
Shaman Mace, healing potion
Shipwright Club (belaying pin), ???
Slave Club, manacles
Smuggler Dagger, waterproof sack
Soldier Spear, shield
Squire Longsword, piece of armor
Tailor Dagger (shears), fine clothes
Tanner Sling, pelt
Trader Sword, ???
Trapper Sling, pelt
Traveler Sling, ???
Vagrant Club, begging bowl
Vintner
Wainwright Club, ???
Weaver Dagger, fine clothes
Woodcutter Handaxe, ???
Forgotten Past (Optional) DM rolls in secret
Secret past (Optional) 2 lives, roll for both, why the change?