A holy (or unholy) warrior-priest who serves one or more deities.
|
|
Hit Dice |
1d8 |
Armor |
Any (including shields) |
Weapons |
Blunt weapons only (club, mace, sling, staff, war hammer, etc.) |
Languages |
Alignment, Common |
Spellcasting Ability |
Wisdom (WIS) |
Core Features
Cleric Features
Level |
HD |
Atk |
Save |
Spells |
1 |
2 |
3 |
4 |
5 |
1 |
1d8 |
0 |
12 |
- |
- |
- |
- |
- |
2 |
2d8 |
0 |
12 |
1 |
- |
- |
- |
- |
3 |
3d8 |
0 |
12 |
2 |
- |
- |
- |
- |
4 |
4d8 |
+2 |
10 |
2 |
1 |
- |
- |
- |
5 |
5d8 |
+2 |
10 |
2 |
2 |
- |
- |
- |
6 |
6d8 |
+2 |
10 |
2 |
2 |
1 |
1 |
- |
7 |
7d8 |
+5 |
8 |
2 |
2 |
2 |
1 |
1 |
8 |
9d8 |
+5 |
8 |
3 |
3 |
2 |
2 |
1 |
9 |
9d8 |
+5 |
8 |
3 |
3 |
3 |
2 |
2 |
10 |
9d8+2 |
+7 |
6 |
4 |
4 |
3 |
3 |
2 |
11 |
9d8+4 |
+7 |
6 |
4 |
4 |
4 |
3 |
3 |
12 |
9d8+6 |
+7 |
6 |
5 |
5 |
4 |
4 |
3 |
13 |
9d8+8 |
+9 |
4 |
5 |
5 |
5 |
4 |
4 |
14 |
9d8+10 |
+9 |
4 |
6 |
5 |
5 |
5 |
4 |
Saving Throw Mods
- +1 to Save vs Spells (-3 overall)
Divine Magic
- Must have a holy symbol
- Must remain faithful to alignment, clergy, and religion.
- Gains spell casting at level 2, can pray to receive spells every day.
- Can conduct magical research starting at level 2.
- Cleric Spell List
Stronghold
- After 9th level, can establish or build a stronghold (at half price, if in good favor with deity).
- Once established, attracts loyal followers (5d6 x 10 fighters of level 1β2), who never check morale.
Turn Undead
Roll 2d6 and consult table below:
Turn Undead Result
Level |
Monster Hit Dice |
1 |
2 |
2* |
3 |
4 |
5 |
6 |
7-8 |
9-10 |
11-12 |
13-14 |
15-16 |
17-18 |
1 |
7 |
9 |
11 |
β |
β |
β |
β |
β |
β |
β |
β |
β |
β |
2 |
T |
7 |
9 |
11 |
β |
β |
β |
β |
β |
β |
β |
β |
β |
3 |
T |
T |
7 |
9 |
11 |
β |
β |
β |
β |
β |
β |
β |
β |
4 |
D |
T |
T |
7 |
9 |
11 |
β |
β |
β |
β |
β |
β |
β |
5 |
D |
D |
T |
T |
7 |
9 |
11 |
β |
β |
β |
β |
β |
β |
6 |
D |
D |
D |
T |
T |
7 |
9 |
11 |
β |
β |
β |
β |
β |
7 |
D |
D |
D |
D |
T |
T |
7 |
9 |
11 |
β |
β |
β |
β |
8 |
D |
D |
D |
D |
D |
T |
T |
7 |
9 |
11 |
β |
β |
β |
9 |
D |
D |
D |
D |
D |
D |
T |
T |
7 |
9 |
11 |
β |
β |
10 |
D |
D |
D |
D |
D |
D |
D |
T |
T |
7 |
9 |
11 |
β |
11 |
D |
D |
D |
D |
D |
D |
D |
D |
T |
T |
7 |
9 |
11 |
12 |
D |
D |
D |
D |
D |
D |
D |
D |
D |
T |
T |
7 |
9 |
13 |
D |
D |
D |
D |
D |
D |
D |
D |
D |
D |
T |
T |
7 |
14 |
D |
D |
D |
D |
D |
D |
D |
D |
D |
D |
D |
T |
T |
Results
- Dash (β): Turn attempt fails
- Number: If roll is equal or higher than this number, turn succeeds
- T: Turn succeeds
- D: Turn succeeds, creatures destroyed
Successful Turn
- Roll 2d6 to determine total number of HD affected.
- Turned undead move away from cleric in full retreat until attacked.
- Lowest HD undead are affected first.